Mercurial > pidgin
view src/eventloop.c @ 11572:7be60d01519f
[gaim-migrate @ 13840]
This should be more robust when dealing with different versions of iconv - we parse out the BOM and explicitly tell iconv what to do. This was lifted from the gtkhtml source. Ethan was concerned that some iconv implementations might be confused with the naming of the explicit charsets (UCS-2LE and UCS-2BE), so we should keep that in mind if people are having problems. This fixes the problem I was having that was caused by the BOM being removed by iconv during the UCS-2 to UTF-8 conversion. There is also some distracting whitespace fixing here to obscure any mistakes that I might have made.
committer: Tailor Script <tailor@pidgin.im>
| author | Daniel Atallah <daniel.atallah@gmail.com> |
|---|---|
| date | Tue, 27 Sep 2005 14:26:11 +0000 |
| parents | 57fccea36e36 |
| children |
line wrap: on
line source
/** * @file eventloop.c Gaim Event Loop API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "eventloop.h" static GaimEventLoopUiOps *eventloop_ui_ops = NULL; guint gaim_timeout_add(guint interval, GSourceFunc function, gpointer data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_add(interval, function, data); } guint gaim_timeout_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_remove(tag); } guint gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_add(source, condition, func, user_data); } guint gaim_input_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_remove(tag); } void gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops) { eventloop_ui_ops = ops; } GaimEventLoopUiOps * gaim_eventloop_get_ui_ops(void) { g_return_val_if_fail(eventloop_ui_ops != NULL, NULL); return eventloop_ui_ops; }
