Mercurial > pidgin
view src/prpl.c @ 12468:6faefbebcd24
[gaim-migrate @ 14778]
SF Patch #1372898 from charkins
"This patch updates the unseen conversation api in
gtkconv to ensure consistancy and avoid code
duplication. The ...first_unseen() function is renamed
and expanded to return a list of conversations that
match the specified criteria. A max_count parameter is
used to allow this to short circuit early (using 1
gives old behavior). An additional flag was added to
allow this function to only consider hidden
conversations (used by the buddy list). The blist is
currently inconsistant in which conversations it loops
over for showing the menu tray icon, creating the
tooltip and the unseen menu. This patch fixes that.
The ...find_unseen_list() now handles contact-aware
conversations correctly as well (based on sadrul's
patches in #1362579 which are obsoleted by this patch).
I also included the fix from #1362579 which increments
unseen_count only when state>=UNSEEN_TEXT."
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Mon, 12 Dec 2005 18:59:29 +0000 |
| parents | b94069a95be7 |
| children | ccd0fa854471 |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "notify.h" #include "prpl.h" #include "request.h" #include "util.h" /**************************************************************************/ /** @name Protocol Plugin API */ /**************************************************************************/ void gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle, time_t idle_time) { g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gaim_presence_set_idle(gaim_account_get_presence(account), idle, idle_time); } void gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time) { GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); if (login_time == 0) login_time = time(NULL); presence = gaim_account_get_presence(account); gaim_presence_set_login_time(presence, login_time); } static gboolean set_value_from_arg(GaimStatus *status, const char *id, va_list *args) { GaimValue *value; value = gaim_status_get_attr_value(status, id); if (value == NULL) { gaim_debug_error("prpl", "Attempted to set an unknown attribute %s on " "status %s\n", id, gaim_status_get_id(status)); return FALSE; } switch (gaim_value_get_type(value)) { case GAIM_TYPE_CHAR: gaim_value_set_char(value, (char)va_arg(*args, int)); break; case GAIM_TYPE_UCHAR: gaim_value_set_uchar(value, (unsigned char)va_arg(*args, unsigned int)); break; case GAIM_TYPE_BOOLEAN: gaim_value_set_boolean(value, va_arg(*args, gboolean)); break; case GAIM_TYPE_SHORT: gaim_value_set_short(value, (short)va_arg(*args, int)); break; case GAIM_TYPE_USHORT: gaim_value_set_ushort(value, (unsigned short)va_arg(*args, unsigned int)); break; case GAIM_TYPE_INT: gaim_value_set_int(value, va_arg(*args, int)); break; case GAIM_TYPE_UINT: gaim_value_set_uint(value, va_arg(*args, unsigned int)); break; case GAIM_TYPE_LONG: gaim_value_set_long(value, va_arg(*args, long)); break; case GAIM_TYPE_ULONG: gaim_value_set_ulong(value, va_arg(*args, unsigned long)); break; case GAIM_TYPE_INT64: gaim_value_set_int64(value, va_arg(*args, gint64)); break; case GAIM_TYPE_UINT64: gaim_value_set_uint64(value, va_arg(*args, guint64)); break; case GAIM_TYPE_STRING: gaim_value_set_string(value, va_arg(*args, char *)); break; case GAIM_TYPE_OBJECT: gaim_value_set_object(value, va_arg(*args, void *)); break; case GAIM_TYPE_POINTER: gaim_value_set_pointer(value, va_arg(*args, void *)); break; case GAIM_TYPE_ENUM: gaim_value_set_enum(value, va_arg(*args, int)); break; case GAIM_TYPE_BOXED: gaim_value_set_boxed(value, va_arg(*args, void *)); break; default: return FALSE; } return TRUE; } void gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, const char *attr_id, ...) { GaimPresence *presence; GaimStatus *status; g_return_if_fail(account != NULL); g_return_if_fail(status_id != NULL); g_return_if_fail(gaim_account_is_connected(account)); presence = gaim_account_get_presence(account); status = gaim_presence_get_status(presence, status_id); g_return_if_fail(status != NULL); if (attr_id != NULL) { va_list args; va_start(args, attr_id); while (attr_id != NULL) { set_value_from_arg(status, attr_id, &args); attr_id = va_arg(args, char *); } va_end(args); } gaim_presence_set_status_active(presence, status_id, TRUE); } void gaim_prpl_got_user_idle(GaimAccount *account, const char *name, gboolean idle, time_t idle_time) { GaimBuddy *buddy; GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); g_return_if_fail(gaim_account_is_connected(account)); if ((buddy = gaim_find_buddy(account, name)) == NULL) return; presence = gaim_buddy_get_presence(buddy); gaim_presence_set_idle(presence, idle, idle_time); } void gaim_prpl_got_user_login_time(GaimAccount *account, const char *name, time_t login_time) { GaimBuddy *buddy; GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); if ((buddy = gaim_find_buddy(account, name)) == NULL) return; if (login_time == 0) login_time = time(NULL); presence = gaim_buddy_get_presence(buddy); gaim_presence_set_login_time(presence, login_time); } void gaim_prpl_got_user_status(GaimAccount *account, const char *name, const char *status_id, const char *attr_id, ...) { GSList *list, *iter; GaimBuddy *buddy; GaimPresence *presence; GaimStatus *status; GaimStatus *old_status; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); g_return_if_fail(status_id != NULL); g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account)); if ((buddy = gaim_find_buddy(account, name)) == NULL) return; presence = gaim_buddy_get_presence(buddy); status = gaim_presence_get_status(presence, status_id); g_return_if_fail(status != NULL); if (attr_id != NULL) { va_list args; va_start(args, attr_id); while (attr_id != NULL) { set_value_from_arg(status, attr_id, &args); attr_id = va_arg(args, char *); } va_end(args); } old_status = gaim_presence_get_active_status(presence); gaim_presence_set_status_active(presence, status_id, TRUE); list = gaim_find_buddies(account, name); for (iter = list; iter != NULL; iter = iter->next) { buddy = (GaimBuddy *)iter->data; gaim_blist_update_buddy_status(buddy, old_status); } g_slist_free(list); } static void do_prpl_change_account_status(GaimAccount *account, GaimStatus *old_status, GaimStatus *new_status) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; if (gaim_status_is_online(new_status) && gaim_account_is_disconnected(account)) { gaim_account_connect(account); return; } if (!gaim_status_is_online(new_status)) { if (!gaim_account_is_disconnected(account)) gaim_account_disconnect(account); return; } if (gaim_account_is_connecting(account)) /* * We don't need to call the set_status PRPL function because * the PRPL will take care of setting its status during the * connection process. */ return; prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl == NULL) return; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info->set_status != NULL) { prpl_info->set_status(account, new_status); } } void gaim_prpl_change_account_status(GaimAccount *account, GaimStatus *old_status, GaimStatus *new_status) { g_return_if_fail(account != NULL); g_return_if_fail(old_status != NULL); g_return_if_fail(new_status != NULL); do_prpl_change_account_status(account, old_status, new_status); gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed", account, old_status, new_status); } GList * gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; GList *statuses = NULL; GList *l, *list; GaimStatus *status; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(presence != NULL, NULL); prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl == NULL) return NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info == NULL || prpl_info->status_types == NULL) return NULL; for (l = list = prpl_info->status_types(account); l != NULL; l = l->next) { status = gaim_status_new((GaimStatusType *)l->data, presence); statuses = g_list_append(statuses, status); } g_list_free(list); return statuses; } /************************************************************************** * Protocol Plugin Subsystem API **************************************************************************/ GaimPlugin * gaim_find_prpl(const char *id) { GList *l; GaimPlugin *plugin; g_return_val_if_fail(id != NULL, NULL); for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) { plugin = (GaimPlugin *)l->data; if (!strcmp(plugin->info->id, id)) return plugin; } return NULL; }
