Mercurial > pidgin
view src/gaim-client-example.c @ 12756:6ef1cdc26b40
[gaim-migrate @ 15103]
Cleanup to STUN code. Fixed endianness. Fixed to work where sizeof(short) != 2 or sizeof(int) != 4. Close the socket when we're done with it. Instead of using a bunch of static variables, pass data around the various callbacks. Don't invoke the specified StunCallback before the initial function has returned. Deal with requerying if the STUN server has changed since last query, or the last query was unsuccessful and 5 minutes have elapsed.
committer: Tailor Script <tailor@pidgin.im>
| author | Daniel Atallah <daniel.atallah@gmail.com> |
|---|---|
| date | Sat, 07 Jan 2006 22:10:18 +0000 |
| parents | c9312177821a |
| children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }
