Mercurial > pidgin
view src/gtkplugin.c @ 8092:697221d5d0ff
[gaim-migrate @ 8791]
Give a nice little warning if you add an AIM or ICQ buddy with an invalid
name. I'm thinking some of those bug reports on SF about "Could not add
buddy with no name" are caused by this. Hopefully. Sometime before the
next release I'll probably actually remove invalid people from the local
list.
Also recognize the WinAIM Video and Camera caps.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Tue, 13 Jan 2004 05:44:37 +0000 |
| parents | fa6395637e2c |
| children | 4a15962c344a |
line wrap: on
line source
/** * @file gtkplugin.c GTK+ Plugins support * @ingroup gtkui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gtkplugin.h" #include "debug.h" #include "prefs.h" #include <string.h> GtkWidget * gaim_gtk_plugin_get_config_frame(GaimPlugin *plugin) { GaimGtkPluginUiInfo *ui_info; g_return_val_if_fail(plugin != NULL, NULL); g_return_val_if_fail(GAIM_IS_GTK_PLUGIN(plugin), NULL); if (plugin->info->ui_info == NULL) return NULL; ui_info = GAIM_GTK_PLUGIN_UI_INFO(plugin); if (ui_info->get_config_frame == NULL) return NULL; return ui_info->get_config_frame(plugin); } void gaim_gtk_plugins_save(void) { GList *pl; GList *files = NULL; GaimPlugin *p; for (pl = gaim_plugins_get_loaded(); pl != NULL; pl = pl->next) { p = pl->data; if (p->info->type != GAIM_PLUGIN_PROTOCOL && p->info->type != GAIM_PLUGIN_LOADER) { files = g_list_append(files, p->path); } } gaim_prefs_set_string_list("/gaim/gtk/plugins/loaded", files); g_list_free(files); }
