Mercurial > pidgin
view src/gaim-client-example.c @ 11980:67fbd2ff4c4e
[gaim-migrate @ 14273]
Mono cleanup patch from Eoin Coffey
First, I changed mono_loader_ to ml_, since I was
getting sick of typing mono_loader_ :-D
Moved the mono runtime init and deinit code out of
mono.c into ml_init and ml_uninit in mono-helper.c
Added api/Status.cs and loader/status-glue.c so the
.net api now knows very little (as in the 'id') of
statuses.
committer: Tailor Script <tailor@pidgin.im>
| author | Gary Kramlich <grim@reaperworld.com> |
|---|---|
| date | Sat, 05 Nov 2005 02:09:30 +0000 |
| parents | c9312177821a |
| children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }
