view plugins/crazychat/dog_lids.c @ 11980:67fbd2ff4c4e

[gaim-migrate @ 14273] Mono cleanup patch from Eoin Coffey First, I changed mono_loader_ to ml_, since I was getting sick of typing mono_loader_ :-D Moved the mono runtime init and deinit code out of mono.c into ml_init and ml_uninit in mono-helper.c Added api/Status.cs and loader/status-glue.c so the .net api now knows very little (as in the 'id') of statuses. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Sat, 05 Nov 2005 02:09:30 +0000
parents ed017b9c532d
children
line wrap: on
line source

#include

#include "lid1.h"
#include "lid2.h"
#include "lid3.h"
#include "lid4.h"
#include "lid5.h"
#include "lid6.h"
#include "lid8.h"
#include "lid9.h"
#include "lid10.h"

#define NUM_LIDS 9

GLint lidLists[NUM_LIDS];

void initLids(){
	GLint test;
	int i;
	
	GLint[0]=Gen3DObjectListLid1();
	GLint[1]=Gen3DObjectListLid2();
	GLint[2]=Gen3DObjectListLid3();
	GLint[3]=Gen3DObjectListLid4();
	GLint[4]=Gen3DObjectListLid5();
	GLint[5]=Gen3DObjectListLid6();
	GLint[6]=Gen3DObjectListLid8();
	GLint[7]=Gen3DObjectListLid9();
	GLint[8]=Gen3DObjectListLid10();

};

void drawLids(int left, right) {
	//draw left
	GLfloat offset = .5;

	glPushMatrix();
	glTranslatef(offset, 0, 0);
	glCallList(lidLists[left]);
	glPopMatrix();

	//draw right
	glPushMatrix();
	glTranslatef(-offset, 0, 0);
	glScalef(-1, 1, 1);
	glCallList(lidLists[right]);
	glPopMatrix();
}