Mercurial > pidgin
view src/protocols/msn/user.c @ 11016:6417b2f5de4e
[gaim-migrate @ 12885]
Wherever possible, allow users to act on objects and data directly, rather
than through dialogs or explicit commands. For example, it is more intuitive
to drag a circle object around in a diagram rather than selecting a "Move"
command from a menu while the circle is selected. Simlarly, in an email
application, allow the user to attach files by dragging them from the file
manager and dropping them onto the message composition window if they wish.
-- GNOME HIG
This allows direct manipulation of buddy aliases and group names, by moving
the features from dialogs to GtkTreeView's inline editing.
I think this is a great change, but it seems like the type of thing that
might stir up controversy. If so, take it to the mailing list for discussion.
If not, I'll go ahead and perfect this sometime later.
-s.
committer: Tailor Script <tailor@pidgin.im>
| author | Sean Egan <seanegan@gmail.com> |
|---|---|
| date | Tue, 21 Jun 2005 04:40:34 +0000 |
| parents | b256ce6b85b8 |
| children | 93663df88ec4 |
line wrap: on
line source
/** * @file user.c User functions * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "msn.h" #include "user.h" #include "slp.h" MsnUser * msn_user_new(MsnUserList *userlist, const char *passport, const char *store_name) { MsnUser *user; user = g_new0(MsnUser, 1); user->userlist = userlist; msn_user_set_passport(user, passport); msn_user_set_store_name(user, store_name); /* * XXX This seems to reset the friendly name from what it should be * to the passport when moving users. So, screw it :) */ #if 0 if (name != NULL) msn_user_set_name(user, name); #endif return user; } void msn_user_destroy(MsnUser *user) { g_return_if_fail(user != NULL); if (user->clientcaps != NULL) g_hash_table_destroy(user->clientcaps); if (user->group_ids != NULL) g_list_free(user->group_ids); if (user->msnobj != NULL) msn_object_destroy(user->msnobj); if (user->passport != NULL) g_free(user->passport); if (user->friendly_name != NULL) g_free(user->friendly_name); if (user->store_name != NULL) g_free(user->store_name); if (user->phone.home != NULL) g_free(user->phone.home); if (user->phone.work != NULL) g_free(user->phone.work); if (user->phone.mobile != NULL) g_free(user->phone.mobile); g_free(user); } void msn_user_update(MsnUser *user) { GaimAccount *account; GaimConnection *gc; account = user->userlist->session->account; gc = gaim_account_get_connection(account); gaim_prpl_got_user_status(account, user->passport, user->status, NULL); if (user->idle) gaim_prpl_got_user_idle(account, user->passport, TRUE, -1); else gaim_prpl_got_user_idle(account, user->passport, FALSE, 0); } void msn_user_set_state(MsnUser *user, const char *state) { const char *status; if (!g_ascii_strcasecmp(state, "BSY")) status = "busy"; else if (!g_ascii_strcasecmp(state, "BRB")) status = "brb"; else if (!g_ascii_strcasecmp(state, "AWY")) status = "away"; else if (!g_ascii_strcasecmp(state, "PHN")) status = "phone"; else if (!g_ascii_strcasecmp(state, "LUN")) status = "lunch"; else status = "available"; if (!g_ascii_strcasecmp(state, "IDL")) user->idle = TRUE; else user->idle = FALSE; user->status = status; } void msn_user_set_passport(MsnUser *user, const char *passport) { g_return_if_fail(user != NULL); if (user->passport != NULL) g_free(user->passport); user->passport = g_strdup(passport); } void msn_user_set_friendly_name(MsnUser *user, const char *name) { g_return_if_fail(user != NULL); if (user->friendly_name != NULL) g_free(user->friendly_name); user->friendly_name = g_strdup(name); } void msn_user_set_store_name(MsnUser *user, const char *name) { g_return_if_fail(user != NULL); if (user->store_name != NULL) g_free(user->store_name); user->store_name = g_strdup(name); } void msn_user_set_buddy_icon(MsnUser *user, const char *filename) { struct stat st; FILE *fp; MsnObject *msnobj = msn_user_get_object(user); g_return_if_fail(user != NULL); if (filename == NULL || g_stat(filename, &st) == -1) { msn_user_set_object(user, NULL); } else if ((fp = g_fopen(filename, "rb")) != NULL) { GaimCipherContext *ctx; unsigned char *buf; gsize len; unsigned char *base64; unsigned char digest[20]; if (msnobj == NULL) { msnobj = msn_object_new(TRUE); msn_object_set_local(msnobj); msn_object_set_type(msnobj, MSN_OBJECT_USERTILE); msn_object_set_location(msnobj, "TFR2C2.tmp"); msn_object_set_creator(msnobj, msn_user_get_passport(user)); msn_user_set_object(user, msnobj); } msn_object_set_real_location(msnobj, filename); buf = g_malloc(st.st_size); len = fread(buf, 1, st.st_size, fp); fclose(fp); /* Compute the SHA1D field. */ memset(digest, 0, sizeof(digest)); ctx = gaim_cipher_context_new_by_name("sha1", NULL); gaim_cipher_context_append(ctx, buf, st.st_size); gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL); g_free(buf); base64 = gaim_base64_encode(digest, sizeof(digest)); msn_object_set_sha1d(msnobj, base64); g_free(base64); msn_object_set_size(msnobj, st.st_size); /* Compute the SHA1C field. */ buf = g_strdup_printf( "Creator%sSize%dType%dLocation%sFriendly%sSHA1D%s", msn_object_get_creator(msnobj), msn_object_get_size(msnobj), msn_object_get_type(msnobj), msn_object_get_location(msnobj), msn_object_get_friendly(msnobj), msn_object_get_sha1d(msnobj)); memset(digest, 0, sizeof(digest)); gaim_cipher_context_reset(ctx, NULL); gaim_cipher_context_append(ctx, buf, strlen(buf)); gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL); gaim_cipher_context_destroy(ctx); g_free(buf); base64 = gaim_base64_encode(digest, sizeof(digest)); msn_object_set_sha1c(msnobj, base64); g_free(base64); } else { gaim_debug_error("msn", "Unable to open buddy icon %s!\n", filename); msn_user_set_object(user, NULL); } } void msn_user_add_group_id(MsnUser *user, int id) { MsnUserList *userlist; GaimAccount *account; GaimBuddy *b; GaimGroup *g; const char *passport; const char *group_name; g_return_if_fail(user != NULL); g_return_if_fail(id >= 0); user->group_ids = g_list_append(user->group_ids, GINT_TO_POINTER(id)); userlist = user->userlist; account = userlist->session->account; passport = msn_user_get_passport(user); group_name = msn_userlist_find_group_name(userlist, id); g = gaim_find_group(group_name); if ((id == 0) && (g == NULL)) { g = gaim_group_new(group_name); gaim_blist_add_group(g, NULL); } b = gaim_find_buddy_in_group(account, passport, g); if (b == NULL) { b = gaim_buddy_new(account, passport, NULL); gaim_blist_add_buddy(b, NULL, g, NULL); } b->proto_data = user; } void msn_user_remove_group_id(MsnUser *user, int id) { g_return_if_fail(user != NULL); g_return_if_fail(id >= 0); user->group_ids = g_list_remove(user->group_ids, GINT_TO_POINTER(id)); } void msn_user_set_home_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.home != NULL) g_free(user->phone.home); user->phone.home = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_work_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.work != NULL) g_free(user->phone.work); user->phone.work = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_mobile_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.mobile != NULL) g_free(user->phone.mobile); user->phone.mobile = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_object(MsnUser *user, MsnObject *obj) { g_return_if_fail(user != NULL); if (user->msnobj != NULL) msn_object_destroy(user->msnobj); user->msnobj = obj; if (user->list_op & MSN_LIST_FL_OP) msn_queue_buddy_icon_request(user); } void msn_user_set_client_caps(MsnUser *user, GHashTable *info) { g_return_if_fail(user != NULL); g_return_if_fail(info != NULL); if (user->clientcaps != NULL) g_hash_table_destroy(user->clientcaps); user->clientcaps = info; } const char * msn_user_get_passport(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->passport; } const char * msn_user_get_friendly_name(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->friendly_name; } const char * msn_user_get_store_name(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->store_name; } const char * msn_user_get_home_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.home; } const char * msn_user_get_work_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.work; } const char * msn_user_get_mobile_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.mobile; } MsnObject * msn_user_get_object(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->msnobj; } GHashTable * msn_user_get_client_caps(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->clientcaps; }
