view src/debug.c @ 11016:6417b2f5de4e

[gaim-migrate @ 12885] Wherever possible, allow users to act on objects and data directly, rather than through dialogs or explicit commands. For example, it is more intuitive to drag a circle object around in a diagram rather than selecting a "Move" command from a menu while the circle is selected. Simlarly, in an email application, allow the user to attach files by dragging them from the file manager and dropping them onto the message composition window if they wish. -- GNOME HIG This allows direct manipulation of buddy aliases and group names, by moving the features from dialogs to GtkTreeView's inline editing. I think this is a great change, but it seems like the type of thing that might stir up controversy. If so, take it to the mailing list for discussion. If not, I'll go ahead and perfect this sometime later. -s. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Tue, 21 Jun 2005 04:40:34 +0000
parents 6a20307ef8dc
children 50224ac8184d
line wrap: on
line source

/**
 * @file debug.c Debug API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "debug.h"
#include "internal.h"
#include "prefs.h"

static GaimDebugUiOps *debug_ui_ops = NULL;

/*
 * This determines whether debug info should be written to the
 * console or not.
 *
 * It doesn't make sense to make this a normal Gaim preference
 * because it's a command line option.  This will always be FALSE,
 * unless the user explicitly started Gaim with the -d flag.
 * It doesn't matter what this value was the last time Gaim was
 * started, so it doesn't make sense to save it in prefs.
 */
static gboolean debug_enabled = FALSE;

void
gaim_debug_vargs(GaimDebugLevel level, const char *category,
				 const char *format, va_list args)
{
	GaimDebugUiOps *ops;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	if (debug_enabled) {
		gchar *arg_s, *ts_s;

		arg_s = g_strdup_vprintf(format, args);

		if ((category != NULL) &&
			(gaim_prefs_exists("/core/debug/timestamps")) &&
			(gaim_prefs_get_bool("/core/debug/timestamps"))) {
			gchar mdate[64];

			time_t mtime = time(NULL);
			strftime(mdate, sizeof(mdate), "%H:%M:%S", localtime(&mtime));
			ts_s = g_strdup_printf("(%s) ", mdate);
		} else {
			ts_s = g_strdup("");
		}

		if (category == NULL)
			g_print("%s%s", ts_s, arg_s);
		else
			g_print("%s%s: %s", ts_s, category, arg_s);

		g_free(arg_s);
		g_free(ts_s);
	}

	ops = gaim_debug_get_ui_ops();

	if (ops != NULL && ops->print != NULL)
		ops->print(level, category, format, args);
}

void
gaim_debug(GaimDebugLevel level, const char *category,
		   const char *format, ...)
{
	va_list args;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(level, category, format, args);
	va_end(args);
}

void
gaim_debug_misc(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_MISC, category, format, args);
	va_end(args);
}

void
gaim_debug_info(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_INFO, category, format, args);
	va_end(args);
}

void
gaim_debug_warning(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_WARNING, category, format, args);
	va_end(args);
}

void
gaim_debug_error(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_ERROR, category, format, args);
	va_end(args);
}

void
gaim_debug_fatal(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_FATAL, category, format, args);
	va_end(args);
}

void
gaim_debug_set_enabled(gboolean enabled)
{
	debug_enabled = enabled;
}

gboolean
gaim_debug_is_enabled()
{
	return debug_enabled;
}

void
gaim_debug_set_ui_ops(GaimDebugUiOps *ops)
{
	debug_ui_ops = ops;
}

GaimDebugUiOps *
gaim_debug_get_ui_ops(void)
{
	return debug_ui_ops;
}

void
gaim_debug_init(void)
{
	gaim_prefs_add_none("/core/debug");

	/*
	 * This pref is currently used by both the console
	 * output and the debug window output.
	 */
	gaim_prefs_add_bool("/core/debug/timestamps", FALSE);
}