view src/gaim-client-example.c @ 12145:5bda6a03d43b

[gaim-migrate @ 14446] A fix for SimGuy. He says that we should actually honor the system log preference under all cases. I suppose, maybe he's right. (01:05:24) Kevin Stange (SimGuy): I have the system log off (01:05:33) Kevin Stange (SimGuy): and yet somehow my own status changes are winding up in it (01:05:56) Kevin Stange (SimGuy): seems to just be idle changes (01:06:16) Kevin Stange (SimGuy): ---- +++ kevin_m_stange became unidle @ 2005-11-16 09:04:06 ---- (01:06:33) Kevin Stange (SimGuy): it is only logging my own idleness changes :) (01:07:10) Kevin Stange (SimGuy): I was just messing around and opening the dialogs from the tools menu and rather than being warned I have no system log, it showed me my system log, which shouldn't have happened :) (01:11:35) Kevin Stange (SimGuy): rlaager: it's clearly because of line ~ 1353 in status.c not checking the preference committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 19 Nov 2005 01:19:51 +0000
parents c9312177821a
children 8bda65b88e49
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}