view src/multi.h @ 4497:5968bcd8ddb6

[gaim-migrate @ 4772] OK, I think the reason we've been losing buddy lists (which with SSI makes it look like buddies are getting randomly moved) is that something is trying to write the blist.xml file before it is read. So we now check to make sure we've read the file before we allow any writes to happen. If anyone has any "randomly moving" buddies after this, please let me know. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Fri, 31 Jan 2003 21:56:58 +0000
parents 3196d9044a45
children 7bdda84b5431
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _MULTI_H_
#define _MULTI_H_

#include "core.h"

/* ok. now the fun begins. first we create a connection structure */
struct gaim_connection {
	int edittype; /* XXX CUI: this is ui-specific and should be removed */

	/* we need to do either oscar or TOC */
	/* we make this as an int in case if we want to add more protocols later */
	int protocol;
	struct prpl *prpl;
	guint32 flags;

	/* erg. */
	char *checkbox;

	/* all connections need an input watcher */
	int inpa;

	/* all connections need a list of chats, even if they don't have chat */
	GSList *buddy_chats;

	/* each connection then can have its own protocol-specific data */
	void *proto_data;

	struct gaim_account *account;

	char username[64];
	char displayname[128];
	char password[32];
	guint keepalive;

	/* stuff needed for per-connection idle times */
	guint idle_timer;
	time_t login_time;
	time_t lastsent;
	int is_idle;
	time_t correction_time;

	char *away;		/* set by protos, is NULL when not away, or set *
				 * to "" or a custom message when away */
	char *away_state;	/* updated by serv_set_away, keeps the last set *
				 * away type */
	int is_auto_away;	/* used by idle.c */

	int evil;		/* warning level for AIM (why is this here?) */
	gboolean wants_to_die;	/* defaults to FALSE */
};

#define OPT_CONN_HTML		0x00000001
/* set this flag on a gc if you want serv_got_im to autoreply when away */
#define OPT_CONN_AUTO_RESP	0x00000002

struct proto_user_opt {
	char *label;
	char *def;
	int pos;
};

struct proto_actions_menu {
	char *label;
	void (*callback)(struct gaim_connection *);
	struct gaim_connection *gc;
};

struct proto_buddy_menu {
	char *label;
	void (*callback)(struct gaim_connection *, char *);
	struct gaim_connection *gc;
};

struct proto_chat_entry {
	char *label;
	char *def;
	gboolean is_int;
	int min;
	int max;
};

/* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */
extern GSList *connections;

/* number of accounts that are currently in the process of connecting */
extern int connecting_count;

struct gaim_account *gaim_account_new(const char *, int, int);
struct gaim_connection *new_gaim_conn(struct gaim_account *);
void destroy_gaim_conn(struct gaim_connection *);

void regenerate_user_list();

void account_online(struct gaim_connection *);
void account_offline(struct gaim_connection *);

void auto_login();

void set_login_progress(struct gaim_connection *, float, char *);
void hide_login_progress(struct gaim_connection *, char *);
void hide_login_progress_notice(struct gaim_connection *, char *);
void hide_login_progress_error(struct gaim_connection *, char *);

#endif /* _MULTI_H_ */