Mercurial > pidgin
view src/gaim-client-example.c @ 12813:547c199072c8
[gaim-migrate @ 15161]
- fixes to sametime administrative notification message dialog to make them
a little less obscure as to what the heck they are
- added an extra step to the sametime connection login between authenticating
and starting services
- fix to outgoing encoding of html formatted messages in sametime to use NCR
encoding
- addition of gaim_utf8_ncr_encode to util.h
- fix of minor possible (unlikely) memleak in gaim_utf8_ncr_decode
committer: Tailor Script <tailor@pidgin.im>
| author | Christopher O'Brien <siege@pidgin.im> |
|---|---|
| date | Wed, 11 Jan 2006 03:07:01 +0000 |
| parents | c9312177821a |
| children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }
