view src/protocols/zephyr/com_err.h @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents 424a40f12a6c
children
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/*
 * Header file for common error description library.
 *
 * Copyright 1988, Student Information Processing Board of the
 * Massachusetts Institute of Technology.
 *
 * For copyright and distribution info, see the documentation supplied
 * with this package.
 */

#ifndef __COM_ERR_H
#define __COM_ERR_H

#define COM_ERR_BUF_LEN 25

/* Use __STDC__ to guess whether we can use stdarg, prototypes, and const.
 * This is a public header file, so autoconf can't help us here. */
#ifdef __STDC__
# include <stdarg.h>
# define ETP(x) x
# define ETCONST const
#else
# define ETP(x) ()
# define ETCONST
#endif

typedef void (*error_handler_t) ETP((ETCONST char *, long, ETCONST char *,
				     va_list));
extern error_handler_t com_err_hook;
void com_err ETP((ETCONST char *, long, ETCONST char *, ...));
ETCONST char *error_message ETP((long));
ETCONST char *error_message_r ETP((long, char *));
error_handler_t set_com_err_hook ETP((error_handler_t));
error_handler_t reset_com_err_hook ETP((void));

#undef ETP

#endif /* ! defined(__COM_ERR_H) */