view src/protocols/zephyr/ZCmpUIDP.c @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents 64895571248f
children
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/* This file is part of the Project Athena Zephyr Notification System.
 * It contains source for the ZCompareUIDPred function.
 *
 *	Created by:	Robert French
 *
 *	Copyright (c) 1987 by the Massachusetts Institute of Technology.
 *	For copying and distribution information, see the file
 *	"mit-copyright.h". 
 */

#include "internal.h"

int ZCompareUIDPred(notice, uid)
    ZNotice_t *notice;
    void *uid;
{
    return (ZCompareUID(&notice->z_uid, (ZUnique_Id_t *) uid));
}

int ZCompareMultiUIDPred(notice, uid)
    ZNotice_t *notice;
    void *uid;
{
    return (ZCompareUID(&notice->z_multiuid, (ZUnique_Id_t *) uid));
}