view src/protocols/simple/Makefile.am @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents b36235b2f2ec
children
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line source

EXTRA_DIST = \
		Makefile.mingw

pkgdir = $(libdir)/gaim

SIMPLESOURCES = \
	simple.c \
	simple.h \
	sipmsg.c \
	sipmsg.h

AM_CFLAGS = $(st) 

libsimple_la_LDFLAGS = -module -avoid-version $(GLIB_LIBS)

if STATIC_MSN

st = -DGAIM_STATIC_PRPL
noinst_LIBRARIES = libsimple.a
libsimple_a_SOURCES = $(SIMPLESOURCES)
libsimple_a_CFLAGS  = $(AM_CFLAGS)

else

st =
pkg_LTLIBRARIES   = libsimple.la
libsimple_la_SOURCES = $(SIMPLESOURCES)

endif

AM_CPPFLAGS = \
	-I$(top_srcdir)/src \
	$(GLIB_CFLAGS) \
	$(DEBUG_CFLAGS)