view src/protocols/sametime/Makefile.am @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents f9d0ab1474ac
children
line wrap: on
line source


EXTRA_DIST = Makefile.mingw


pkgdir = $(libdir)/gaim


noinst_HEADERS = sametime.h

SAMETIMESOURCES = sametime.c


if STATIC_SAMETIME

st = -DGAIM_STATIC_PRPL
noinst_LIBRARIES   = libsametime.a
libsametime_a_SOURCES = $(SAMETIMESOURCES)
libsametime_a_CFLAGS  = $(AM_CFLAGS)

else

st =
pkg_LTLIBRARIES     = libsametime.la
libsametime_la_SOURCES = $(SAMETIMESOURCES)


endif


libsametime_la_LDFLAGS = -module -avoid-version -no-undefined
libsametime_la_LIBADD = $(GLIB_LIBS) $(MEANWHILE_LIBS)


AM_CFLAGS = \
	$(GLIB_CFLAGS) $(MEANWHILE_CFLAGS) \
	$(DEBUG_CFLAGS) \
	-I$(top_srcdir)/src


AM_CPPFLAGS = \
	-DG_LOG_DOMAIN=\"sametime\" \
	$(st)