Mercurial > pidgin
view src/gaim-send-async @ 13905:4e44ecb866bd
[gaim-migrate @ 16394]
msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk.
The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case.
I also changed some foo->bar to gaim_foo_get_bar().
committer: Tailor Script <tailor@pidgin.im>
| author | Evan Schoenberg <evan.s@dreskin.net> |
|---|---|
| date | Sun, 02 Jul 2006 09:37:25 +0000 |
| parents | ac5bc9a7b603 |
| children |
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#!/bin/bash METHOD_NAME=$1 if test -z "$METHOD_NAME" then cat <<EOF This program calls gaim API functions using DBus. As opposed to gaim-send, it does not print the return value. Usage: $0 method-name type1:parameter1 type2:parameter2 ... This shell script just invokes dbus-send, see man dbus-send for how to specify the parameters. Examples: $0 GaimCoreQuit Use dbus-viewer to get the list of supported functions and their parameters. EOF exit 1 fi shift dbus-send --dest=net.sf.gaim.GaimService --type=method_call /net/sf/gaim/GaimObject net.sf.gaim.GaimInterface.$METHOD_NAME "$@" echo
