view plugins/perl/common/Stringref.xs @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents 96f9b4798012
children
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#include "module.h"

MODULE = Gaim::Stringref  PACKAGE = Gaim::Stringref  PREFIX = gaim_stringref_
PROTOTYPES: ENABLE

int
gaim_stringref_cmp(s1, s2)
	Gaim::Stringref s1
	Gaim::Stringref s2

size_t
gaim_stringref_len(stringref)
	Gaim::Stringref stringref

Gaim::Stringref
gaim_stringref_new(class, value)
	const char *value
    C_ARGS:
	value

Gaim::Stringref
gaim_stringref_new_noref(class, value)
	const char *value
    C_ARGS:
	value

Gaim::Stringref
gaim_stringref_ref(stringref)
	Gaim::Stringref stringref

void
gaim_stringref_unref(stringref)
	Gaim::Stringref stringref

const char *
gaim_stringref_value(stringref)
	Gaim::Stringref stringref