view plugins/perl/common/Debug.xs @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents 60b863ecd89b
children
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#include "module.h"

MODULE = Gaim::Debug  PACKAGE = Gaim::Debug  PREFIX = gaim_debug_
PROTOTYPES: ENABLE

void
gaim_debug(level, category, string)
	Gaim::DebugLevel level
	const char *category
	const char *string

void
gaim_debug_misc(category, string)
	const char *category
	const char *string

void
gaim_debug_info(category, string)
	const char *category
	const char *string

void
gaim_debug_warning(category, string)
	const char *category
	const char *string

void
gaim_debug_error(category, string)
	const char *category
	const char *string

void
gaim_debug_fatal(category, string)
	const char *category
	const char *string

void
gaim_debug_set_enabled(enabled)
	gboolean enabled

gboolean
gaim_debug_is_enabled()