view plugins/mono/loader/debug-glue.c @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents a3302d271199
children
line wrap: on
line source

#include "mono-glue.h"
#include "debug.h"

void gaim_debug_glue(int type, MonoString *cat, MonoString *str)
{
	char *ccat;
	char *cstr;
	
	ccat = mono_string_to_utf8(cat);
	cstr = mono_string_to_utf8(str);
	
	gaim_debug(type, ccat, cstr);
	
	g_free(ccat);
	g_free(cstr);
}