view plugins/mono/api/Makefile.am @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents 67fbd2ff4c4e
children
line wrap: on
line source

monodir=$(libdir)/gaim
mono_sources = \
	GaimPlugin.cs \
	Debug.cs \
	BuddyList.cs \
	Buddy.cs \
	Signal.cs \
	Event.cs \
	Status.cs

EXTRA_DIST = $(mono_sources)

mono_SCRIPTS = GaimAPI.dll

mono_build_sources = $(addprefix $(srcdir)/, $(mono_sources))

all: $(mono_SCRIPTS)

$(mono_SCRIPTS): $(mono_build_sources)
	mcs -t:library -out:$(mono_SCRIPTS) $(mono_build_sources)

clean-local:
	rm -rf $(mono_SCRIPTS)