Mercurial > pidgin
view plugins/mono/api/GaimPlugin.cs @ 13905:4e44ecb866bd
[gaim-migrate @ 16394]
msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk.
The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case.
I also changed some foo->bar to gaim_foo_get_bar().
committer: Tailor Script <tailor@pidgin.im>
| author | Evan Schoenberg <evan.s@dreskin.net> |
|---|---|
| date | Sun, 02 Jul 2006 09:37:25 +0000 |
| parents | a3302d271199 |
| children |
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namespace Gaim { public class GaimPluginInfo { private string name; private string version; private string summary; private string description; private string author; private string homepage; public GaimPluginInfo(string name, string version, string summary, string description, string author, string homepage) { this.name = name; this.version = version; this.summary = summary; this.description = description; this.author = author; this.homepage = homepage; } public string Name { get { return name; } } public string Version { get { return version; } } public string Summary { get { return summary; } } public string Description { get { return description; } } public string Author { get { return author; } } public string Homepage { get { return homepage; } } } abstract public class GaimPlugin { public abstract void Load(); public abstract void Unload(); public abstract void Destroy(); public abstract GaimPluginInfo Info(); } }
