view plugins/mono/api/GaimPlugin.cs @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents a3302d271199
children
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namespace Gaim
{
	public class GaimPluginInfo
	{
		private string name;
		private string version;
		private string summary;
		private string description;
		private string author;
		private string homepage;
		
		public GaimPluginInfo(string name, string version, string summary, string description, string author, string homepage)
		{
			this.name = name;
			this.version = version;
			this.summary = summary;
			this.description = description;
			this.author = author;
			this.homepage = homepage;	
		}
		
		public string Name { get { return name; } }
		public string Version { get { return version; } }
		public string Summary { get { return summary; } }
		public string Description { get { return description; } }
		public string Author { get { return author; } }
		public string Homepage { get { return homepage; } }
	}
	
	abstract public class GaimPlugin
	{	
		public abstract void Load();
		public abstract void Unload();
		public abstract void Destroy();
		
		public abstract GaimPluginInfo Info();
	}
}