view plugins/mono/api/Event.cs @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents a3302d271199
children
line wrap: on
line source

using System;

namespace Gaim
{
	public class Event
	{
		private IntPtr handle;
		private string signal;
		
		public Event(IntPtr h, string s)
		{
			handle = h;
			signal = s;
		}
	
		public void connect(object plugin, Signal.Handler handler)
		{
			Signal.connect(handle, plugin, signal, handler);
		}
	}
}