Mercurial > pidgin
view plugins/mono/api/Debug.cs @ 13905:4e44ecb866bd
[gaim-migrate @ 16394]
msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk.
The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case.
I also changed some foo->bar to gaim_foo_get_bar().
committer: Tailor Script <tailor@pidgin.im>
| author | Evan Schoenberg <evan.s@dreskin.net> |
|---|---|
| date | Sun, 02 Jul 2006 09:37:25 +0000 |
| parents | a3302d271199 |
| children |
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using System; using System.Runtime.CompilerServices; namespace Gaim { public class Debug { public static int ALL = 0; public static int MISC = 1; public static int INFO = 2; public static int WARNING = 3; public static int ERROR = 4; public static int FATAL = 5; [MethodImplAttribute(MethodImplOptions.InternalCall)] extern private static void _debug(int type, string cat, string str); public static void debug(int type, string cat, string format) { _debug(type, cat, format); } public static void debug(int type, string cat, string format, params object[] args) { _debug(type, cat, String.Format(format, args)); } } }
