view plugins/mono/api/Debug.cs @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents a3302d271199
children
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using System;
using System.Runtime.CompilerServices;

namespace Gaim
{
	public class Debug
	{
		public static int ALL = 0;
		public static int MISC = 1;
		public static int INFO = 2;
		public static int WARNING = 3;
		public static int ERROR = 4;
		public static int FATAL = 5;
		
		[MethodImplAttribute(MethodImplOptions.InternalCall)]
		extern private static void _debug(int type, string cat, string str);
		
		public static void debug(int type, string cat, string format)
		{
			_debug(type, cat, format);
		}
		
		public static void debug(int type, string cat, string format, params object[] args)
		{
			_debug(type, cat, String.Format(format, args));
		}
	}
}