view plugins/crazychat/util.h @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents 8bcd4d4ccef6
children
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#ifndef __UTIL_H__
#define __UTIL_H__

#include <debug.h>

#define SET_TIME(x)							\
	do {								\
		assert(!gettimeofday((x), NULL));			\
	} while(0)

#define SET_TIMEOUT(timespec, given_timeout)	/* timeout is in ms */	\
	do {								\
		struct timeval* curr = (struct timeval*)(timespec);	\
		unsigned int tout;					\
		if (given_timeout > 100) {				\
			tout = given_timeout;				\
		} else {						\
			tout = 100;					\
		}							\
		SET_TIME(curr);						\
		curr->tv_sec += (tout / 1000);				\
		curr->tv_usec /= 1000; /* set to ms */			\
		curr->tv_usec += (tout % 1000);				\
		curr->tv_sec += (curr->tv_usec / 1000);			\
		curr->tv_usec = (curr->tv_usec % 1000);			\
		curr->tv_usec *= 1000000;				\
	} while (0)

#endif

/* -- gcc specific vararg macro support ... but its so nice! -- */
#ifdef _DEBUG_
#define Debug(x, args...)						\
	do {								\
		printf(x, ## args);					\
		gaim_debug(GAIM_DEBUG_INFO, "crazychat", x, ## args);	\
	} while (0)
#else
#define Debug(x, args...) do{}while(0)
#endif