view plugins/crazychat/face.c @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents ed017b9c532d
children
line wrap: on
line source

#include "face.h"
#include "sharky.h"
#include "doggy.h"
#include <assert.h>

FACE init_face(KIND kind)
{
	FACE face;
	face = (FACE)malloc(sizeof(*face));

	switch(kind){
		case DOG:
			init_dog(face);			
			break;
		case SHARK:
			init_shark(face);
			break;
		default:
			printf("default face\n");
			init_dog(face);
			break;
	}			
	return face;	
}

void draw_face(FACE face, GLfloat zrot, GLfloat yrot, BOOL left_eye, BOOL right_eye, GLfloat mouth_open, DIRECTION dir, OUTPUT_MODE mode){
	face->draw_func(face, zrot, yrot, left_eye, right_eye, mouth_open, dir, mode);
}

void change_materials(FACE f, int* mats, int num_change){
	int i;
	assert(!(num_change<0 || num_change>NUM_PARTS));
	for(i=0;i<num_change;i++){
		f->mat_indeces[i]=mats[i];
	}
}

void free_face(FACE f){}