view doc/plugin-signals.dox @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents 1ec93dd2f359
children 8cf53d7a0887
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/** @page plugin-signals Plugin Signals

 @signals
  @signal plugin-load
  @signal plugin-unload
 @endsignals

 <hr>

 @signaldef plugin-load
  @signalproto
void (*plugin_load)(GaimPlugin *plugin);
  @endsignalproto
  @signaldesc
   Emitted when a plugin is loaded.
  @param plugin The plugin that was loaded.
 @endsignaldef

 @signaldef plugin-unload
  @signalproto
void (*plugin_unload)(GaimPlugin *plugin);
  @endsignalproto
  @signaldesc
   Emitted when a plugin is unloaded.
  @param plugin The plugin that was unloaded.
 @endsignaldef

 */
// vim: syntax=c tw=75 et