Mercurial > pidgin
view doc/plugin-signals.dox @ 13905:4e44ecb866bd
[gaim-migrate @ 16394]
msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk.
The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case.
I also changed some foo->bar to gaim_foo_get_bar().
committer: Tailor Script <tailor@pidgin.im>
| author | Evan Schoenberg <evan.s@dreskin.net> |
|---|---|
| date | Sun, 02 Jul 2006 09:37:25 +0000 |
| parents | 1ec93dd2f359 |
| children | 8cf53d7a0887 |
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/** @page plugin-signals Plugin Signals @signals @signal plugin-load @signal plugin-unload @endsignals <hr> @signaldef plugin-load @signalproto void (*plugin_load)(GaimPlugin *plugin); @endsignalproto @signaldesc Emitted when a plugin is loaded. @param plugin The plugin that was loaded. @endsignaldef @signaldef plugin-unload @signalproto void (*plugin_unload)(GaimPlugin *plugin); @endsignalproto @signaldesc Emitted when a plugin is unloaded. @param plugin The plugin that was unloaded. @endsignaldef */ // vim: syntax=c tw=75 et
