Mercurial > pidgin
view src/protocols/toc/Makefile.mingw @ 5105:4cfc49e31c2e
[gaim-migrate @ 5468]
David Brigada (jsi) writes:
" This patch changes GTK_WRAP_WORD to GTK_WRAP_WORD_CHAR
throughout the sources. That fixes a bug where long
single-word input into GtkTextViews and similar would
cause the textview to expand, causing the window to
expand. This fix depends on a patch to GTK+ that is in
current CVS but not yet released. To address the
backwards-compatibility issue, GTK_WRAP_WORD_CHAR is
#defined to GTK_WRAP_WORD when not defined by GTK+'s
header files.
The only problem I can forsee is binary compatibility;
if Gaim is compiled under a GTK+ CVS (or a future
release) environment, and then run under a GTK+ 2.2.1
or earlier environment, behavior is undefined; the text
area will probably not wrap at all. However, source
compatibility is maintained."
basically, gaim will start wrapping text in any version of gtk2 that supports it,
and should work exactly the same in any version that still has the bug.
many thanks to David for his hard work.
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Fri, 11 Apr 2003 04:23:55 +0000 |
| parents | fd3880c03f0d |
| children | bb7723f0b4b9 |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of libtoc # # # PATHS # INCLUDE_DIR := . GTK_TOP := ../../../../win32-dev/gtk_2_0 GAIM_TOP := ../../.. TOC_ROOT := . GAIM_INSTALL_DIR := $(GAIM_TOP)/win32-install-dir ## ## VARIABLE DEFINITIONS ## TARGET = libtoc # Compiler Options CFLAGS = DEFINES = # Static or Plugin... ifeq ($(TYPE),STATIC) DEFINES += -DSTATIC DLL_INSTALL_DIR = $(GAIM_INSTALL_DIR) else ifeq ($(TYPE),PLUGIN) DLL_INSTALL_DIR = $(GAIM_INSTALL_DIR)/plugins endif endif ## ## INCLUDE MAKEFILES ## include $(GAIM_TOP)/src/win32/global.mak ## ## INCLUDE PATHS ## INCLUDE_PATHS += -I$(TOC_ROOT) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/gtk-2.0 \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/include/pango-1.0 \ -I$(GTK_TOP)/include/atk-1.0 \ -I$(GTK_TOP)/lib/glib-2.0/include \ -I$(GTK_TOP)/lib/gtk-2.0/include \ -I$(GAIM_TOP)/src \ -I$(GAIM_TOP)/src/win32 \ -I$(GAIM_TOP) LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(GAIM_TOP)/src ## ## SOURCES, OBJECTS ## C_SRC = toc.c OBJECTS = $(C_SRC:%.c=%.o) ## ## LIBRARIES ## LIBS = -lgtk-win32-2.0 -lglib-2.0 -lgdk-win32-2.0 -lgmodule-2.0 -lgobject-2.0 -lws2_32 -lintl -lgaim # -liberty ## ## RULES ## # How to make a C file %.o: %.c $(CC) $(CFLAGS) $(DEFINES) $(INCLUDE_PATHS) -o $@ -c $< ## ## TARGET DEFINITIONS ## .PHONY: all clean all: $(TARGET).dll install: cp $(TOC_ROOT)/$(TARGET).dll $(DLL_INSTALL_DIR) ## ## BUILD Dependencies ## $(GAIM_TOP)/src/gaim.lib: $(MAKE) -C $(GAIM_TOP)/src -f Makefile.mingw gaim.lib ## ## BUILD DLL ## $(TARGET).def: $(OBJECTS) dlltool --dllname $(TARGET).dll -z $(TARGET).def \ $(OBJECTS) $(TARGET).base: $(OBJECTS) $(GAIM_TOP)/src/gaim.lib $(CC) -mdll -o junk.tmp -Wl,--base-file,$@ $(OBJECTS) $(LIB_PATHS) $(LIBS) rm -rf junk.tmp $(TARGET).exp: $(TARGET).def $(TARGET).base dlltool --dllname $(TARGET).dll --base-file $(TARGET).base \ --output-exp $(TARGET).exp --def $(TARGET).def rm -rf $(TARGET).base $(TARGET).dll: $(OBJECTS) $(TARGET).exp $(GAIM_TOP)/src/gaim.lib dlltool -D $(TARGET).dll -d $(TARGET).def -l $(TARGET).lib $(CC) -mdll -o $(TARGET).dll $(OBJECTS) -Wl,$(TARGET).exp $(LIB_PATHS) $(LIBS) rm -rf $(TARGET).exp ## ## CLEAN RULES ## clean: rm -rf *.o rm -rf $(TARGET).dll rm -rf $(TARGET).lib rm -rf $(TARGET).def
