Mercurial > pidgin
view libgaim/pluginpref.c @ 15113:4a8c368df4ea
[gaim-migrate @ 17899]
Some touchups:
* If one of the parallel connection attempts fails immediately (i.e.
does not time out) then don't cancel the other one.
* Make sure we don't continue on to step 2 of the peer connection
process after we kick off the parallel gaim_proxy_connects(). It
looks like this would happen most of the time, because the
connect_timeout_timer would be added for the verified ip, so it
would NOT be added for the client ip, and so we wouldn't hit the
"return" call because it happens to be in the same block as the
second gaim_timeout_add() call.
* Add the connection timeout timer even if the gaim_proxy_connect() to
the verified ip returns NULL for some crazy reason.
I didn't actually test any of this. I should probably do that when
I get home.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Wed, 06 Dec 2006 01:29:59 +0000 |
| parents | 60b1bc8dbf37 |
| children |
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/** * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef HAVE_CONFIG_H # include <config.h> #endif #include <glib.h> #include "debug.h" #include "internal.h" #include "pluginpref.h" #include "prefs.h" struct _GaimPluginPrefFrame { GList *prefs; }; struct _GaimPluginPref { char *name; char *label; GaimPluginPrefType type; int min; int max; GList *choices; unsigned int max_length; gboolean masked; GaimStringFormatType format; }; GaimPluginPrefFrame * gaim_plugin_pref_frame_new() { GaimPluginPrefFrame *frame; frame = g_new0(GaimPluginPrefFrame, 1); return frame; } void gaim_plugin_pref_frame_destroy(GaimPluginPrefFrame *frame) { g_return_if_fail(frame != NULL); g_list_foreach(frame->prefs, (GFunc)gaim_plugin_pref_destroy, NULL); g_list_free(frame->prefs); g_free(frame); } void gaim_plugin_pref_frame_add(GaimPluginPrefFrame *frame, GaimPluginPref *pref) { g_return_if_fail(frame != NULL); g_return_if_fail(pref != NULL); frame->prefs = g_list_append(frame->prefs, pref); } GList * gaim_plugin_pref_frame_get_prefs(GaimPluginPrefFrame *frame) { g_return_val_if_fail(frame != NULL, NULL); g_return_val_if_fail(frame->prefs != NULL, NULL); return frame->prefs; } GaimPluginPref * gaim_plugin_pref_new() { GaimPluginPref *pref; pref = g_new0(GaimPluginPref, 1); return pref; } GaimPluginPref * gaim_plugin_pref_new_with_name(const char *name) { GaimPluginPref *pref; g_return_val_if_fail(name != NULL, NULL); pref = g_new0(GaimPluginPref, 1); pref->name = g_strdup(name); return pref; } GaimPluginPref * gaim_plugin_pref_new_with_label(const char *label) { GaimPluginPref *pref; g_return_val_if_fail(label != NULL, NULL); pref = g_new0(GaimPluginPref, 1); pref->label = g_strdup(label); return pref; } GaimPluginPref * gaim_plugin_pref_new_with_name_and_label(const char *name, const char *label) { GaimPluginPref *pref; g_return_val_if_fail(name != NULL, NULL); g_return_val_if_fail(label != NULL, NULL); pref = g_new0(GaimPluginPref, 1); pref->name = g_strdup(name); pref->label = g_strdup(label); return pref; } void gaim_plugin_pref_destroy(GaimPluginPref *pref) { g_return_if_fail(pref != NULL); g_free(pref->name); g_free(pref->label); g_list_free(pref->choices); g_free(pref); } void gaim_plugin_pref_set_name(GaimPluginPref *pref, const char *name) { g_return_if_fail(pref != NULL); g_return_if_fail(name != NULL); g_free(pref->name); pref->name = g_strdup(name); } const char * gaim_plugin_pref_get_name(GaimPluginPref *pref) { g_return_val_if_fail(pref != NULL, NULL); return pref->name; } void gaim_plugin_pref_set_label(GaimPluginPref *pref, const char *label) { g_return_if_fail(pref != NULL); g_return_if_fail(label != NULL); g_free(pref->label); pref->label = g_strdup(label); } const char * gaim_plugin_pref_get_label(GaimPluginPref *pref) { g_return_val_if_fail(pref != NULL, NULL); return pref->label; } void gaim_plugin_pref_set_bounds(GaimPluginPref *pref, int min, int max) { int tmp; g_return_if_fail(pref != NULL); g_return_if_fail(pref->name != NULL); if (gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) { gaim_debug_info("pluginpref", "gaim_plugin_pref_set_bounds: %s is not an integer pref\n", pref->name); return; } if (min > max) { tmp = min; min = max; max = tmp; } pref->min = min; pref->max = max; } void gaim_plugin_pref_get_bounds(GaimPluginPref *pref, int *min, int *max) { g_return_if_fail(pref != NULL); g_return_if_fail(pref->name != NULL); if (gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) { gaim_debug(GAIM_DEBUG_INFO, "pluginpref", "gaim_plugin_pref_get_bounds: %s is not an integer pref\n", pref->name); return; } *min = pref->min; *max = pref->max; } void gaim_plugin_pref_set_type(GaimPluginPref *pref, GaimPluginPrefType type) { g_return_if_fail(pref != NULL); pref->type = type; } GaimPluginPrefType gaim_plugin_pref_get_type(GaimPluginPref *pref) { g_return_val_if_fail(pref != NULL, GAIM_PLUGIN_PREF_NONE); return pref->type; } void gaim_plugin_pref_add_choice(GaimPluginPref *pref, const char *label, gpointer choice) { g_return_if_fail(pref != NULL); g_return_if_fail(label != NULL); g_return_if_fail(choice || gaim_prefs_get_type(pref->name) == GAIM_PREF_INT); pref->choices = g_list_append(pref->choices, (gpointer)label); pref->choices = g_list_append(pref->choices, choice); } GList * gaim_plugin_pref_get_choices(GaimPluginPref *pref) { g_return_val_if_fail(pref != NULL, NULL); return pref->choices; } void gaim_plugin_pref_set_max_length(GaimPluginPref *pref, unsigned int max_length) { g_return_if_fail(pref != NULL); pref->max_length = max_length; } unsigned int gaim_plugin_pref_get_max_length(GaimPluginPref *pref) { g_return_val_if_fail(pref != NULL, 0); return pref->max_length; } void gaim_plugin_pref_set_masked(GaimPluginPref *pref, gboolean masked) { g_return_if_fail(pref != NULL); pref->masked = masked; } gboolean gaim_plugin_pref_get_masked(GaimPluginPref *pref) { g_return_val_if_fail(pref != NULL, FALSE); return pref->masked; } void gaim_plugin_pref_set_format_type(GaimPluginPref *pref, GaimStringFormatType format) { g_return_if_fail(pref != NULL); g_return_if_fail(pref->type == GAIM_PLUGIN_PREF_STRING_FORMAT); pref->format = format; } GaimStringFormatType gaim_plugin_pref_get_format_type(GaimPluginPref *pref) { g_return_val_if_fail(pref != NULL, 0); if (pref->type != GAIM_PLUGIN_PREF_STRING_FORMAT) return GAIM_STRING_FORMAT_TYPE_NONE; return pref->format; }
