view plugins/perl/scripts/conversation.pl @ 12301:39fca2edf7da

[gaim-migrate @ 14605] I only caught this as I was committing, and besides I forgot to mention what sadrul's patch did. It puts the emblem for the active status on the accounts in the Accounts menu (he put them in the Remove menu as well but that felt wrong to me.) committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Sat, 03 Dec 2005 06:50:41 +0000
parents 4d9686e7c234
children 11d14efe7be2
line wrap: on
line source

$MODULE_NAME = "Conversation Test";

use Gaim;

# All the information Gaim gets about our nifty plugin
%PLUGIN_INFO = ( 
	perl_api_version => 2, 
	name => " Perl: $MODULE_NAME", 
	version => "0.1", 
	summary => "Test plugin for the Perl interpreter.", 
	description => "Implements a set of test proccedures to ensure all functions that work in the C API still work in the Perl plugin interface.  As XSUBs are added, this *should* be updated to test the changes.  Furthermore, this will function as the tutorial perl plugin.", 
	author => "John H. Kelm <johnhkelm\@gmail.com>", 
	url => "http://sourceforge.net/users/johnhkelm/", 
	
	load => "plugin_load", 
	unload => "plugin_unload" 
); 


	# These names must already exist
	my $GROUP		= "UIUC Buddies";
	my $USERNAME 		= "johnhkelm2";
	
	# We will create these on load then destroy them on unload
	my $TEST_GROUP		= "UConn Buddies";
	my $TEST_NAME	 	= "johnhkelm";
	my $TEST_ALIAS	 	= "John Kelm";
	my $PROTOCOL_ID 	= "prpl-oscar";


sub plugin_init { 
	return %PLUGIN_INFO; 
} 


# This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded
#	Note: The plugin has a reference to itself on top of the argument stack.
sub plugin_load { 
	my $plugin = shift; 
	print "#" x 80 . "\n\n";

	print "PERL: Finding account.\n";
	$account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID);
	
	#########  TEST CODE HERE  ##########
	print "Testing Gaim::Conv::new()...";
	$conv1 = Gaim::Conv::new(1, $account, "Test Conv. 1");
	if ($conv) { print "ok.\n"; } else { print "fail.\n"; }

	print "Testing Gaim::Conv::new()...";
	$conv2 = Gaim::Conv::new(1, $account, "Test Conv. 2");
	if ($conv) { print "ok.\n"; } else { print "fail.\n"; }
	
	print "Testing Gaim::Conv::Window::new()...\n";
	$win = Gaim::Conv::Window::new();	
	
	print "Testing Gaim::Conv::Window::add_conversation()...";
	$conv_count = Gaim::Conv::Window::add_conversation($win, $conv1);
	if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; }

	print "Testing Gaim::Conv::Window::add_conversation()...";
	$conv_count = Gaim::Conv::Window::add_conversation($win, $conv2);
	if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; }
	
	print "Testing Gaim::Conv::Window::show()...\n";
	Gaim::Conv::Window::show($win);
	
	print "Testing Gaim::Conv::get_im_data()...\n";
	$im = Gaim::Conv::get_im_data($conv1);	
	if ($im) { print "ok.\n"; } else { print "fail.\n"; }
	
	print "Testing Gaim::Conv::IM::send()...\n";
	Gaim::Conv::IM::send($im, "Message Test.");
	
	print "Testing Gaim::Conv::IM::write()...\n";
	Gaim::Conv::IM::write($im, "sendingUser", "<b>Message</b> Test.", 0, 0);
	
	print "#" x 80 . "\n\n";
} 

sub plugin_unload { 
	my $plugin = shift; 

	print "#" x 80 . "\n\n";
	#########  TEST CODE HERE  ##########


	
	print "Testing Gaim::Conv::Window::get_conversation_count()...\n";
	$conv_count = Gaim::Conv::Window::get_conversation_count($win);
	print $conv_count;
	if ($conv_count > 0) {
		print "Testing Gaim::Conv::Window::destroy()...\n";
		Gaim::Conv::Window::destroy($win);
	}
	
	print "\n\n" . "#" x 80 . "\n\n";
}