Mercurial > pidgin
view plugins/gaim-remote/remote-socket.c @ 9740:2bb5e2cd64bd
[gaim-migrate @ 10605]
" A few days back, someone on #gaim was wondering how to
block IM's from IRC, which isn't supported by gaim, as
this isn't supported at a protocol level. I decided to
implement gaim's privacy options (permit lists, deny
lists, block all users, and permit people on buddy
list) at a local level for IRC and
Zephyr. Jabber, SILC, and Trepia don't seem to support
deny or permit lists in Gaim, but I don't use the
latter two protocols and wasn't sure about how to
implemnt in in Jabber.
When implementing it, I noticed that changes in privacy
settings didn't automatically cause blist.xml to get
scheduled
for writing (even on exit). To fix this, I needed to
make schedule_blist_save in blist.c non-static and call
it from serv_set_permit_deny() in server.c, and
gaim_privacy_{permit,deny}_{add,remove} in privacy.c ." --Arun A Tharuvai
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Wed, 11 Aug 2004 23:52:48 +0000 |
| parents | 5239a3b4ab33 |
| children | b4b9dabdd7c7 |
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/* * gaim-remote * * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* Somewhat inspired by XMMS: * Copyright (C) 1998-2002 Peter Alm, Mikael Alm, Olle Hallnas, * Thomas Nilsson and 4Front Technologies * Copyright (C) 1999-2002 Haavard Kvaalen */ /* This provides code for connecting to a Gaim socket and communicating with * it. It will eventually be made a library once the core and ui are split. */ #include "internal.h" #include <sys/un.h> #include <gaim-remote/remote.h> #include <sys/types.h> #include <unistd.h> void gaim_remote_session_send_packet(int fd, GaimRemotePacket *p) { int len = sizeof(p->type) + sizeof(p->subtype) + sizeof(p->length) + p->length; char *pack = g_malloc(len); char *a = pack; memcpy (a, &(p->type), sizeof(p->type)); a = a + sizeof(p->type); memcpy (a, &(p->subtype), sizeof(p->subtype)); a = a + sizeof(p->subtype); memcpy (a, &(p->length), sizeof(p->length)); a = a + sizeof(p->length); memcpy (a, p->data, p->length); write(fd, pack, len); g_free(pack); } void gaim_remote_packet_append_string(GaimRemotePacket *p, char *str) { int len = p->length + strlen(str); char *k = g_malloc(len); memcpy(k, p->data, p->length); memcpy(k + p->length, str, strlen(str)); if (p->data) g_free(p->data); p->data = k; p->length = len; } void gaim_remote_packet_append_char(GaimRemotePacket *p, char c) { int len = p->length + sizeof(char); char *k = g_malloc(len); memcpy(k, p->data, p->length); k[p->length] = c; if (p->data) g_free(p->data); p->data = k; p->length = len; } void gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len) { int lent = p->length + len; char *k = g_malloc(lent); memcpy(k, p->data, p->length); memcpy(k + p->length, str, len); if (p->data) g_free(p->data); p->data = k; p->length = lent; } GaimRemotePacket * gaim_remote_packet_new(guchar type, guchar subtype) { GaimRemotePacket *p = g_new0(GaimRemotePacket, 1); p->type = type; p->subtype = subtype; p->length = 0; p->data = NULL; return p; } void gaim_remote_packet_free(GaimRemotePacket *p) { if (p->data) g_free(p->data); g_free(p); } GaimRemotePacket * gaim_remote_session_read_packet(int fd) { GaimRemotePacket *p = g_new0(GaimRemotePacket, 1); char *data = NULL; if (!(read(fd, &p->type, sizeof(p->type)))) { g_free(p); return NULL; } if (!(read(fd, &p->subtype, sizeof(p->subtype)))) { g_free(p); return NULL; } if (!(read(fd, &p->length, sizeof(p->length)))) { g_free(p); return NULL; } if (p->length) { data = g_malloc(p->length); if (!(read(fd, data, p->length))) { g_free(p); return NULL; } } p->data = data; return p; } /* copied directly from xmms_connect_to_session */ int gaim_remote_session_connect(int session) { gint fd; uid_t stored_uid, euid; struct sockaddr_un saddr; if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) != -1) { saddr.sun_family = AF_UNIX; stored_uid = getuid(); euid = geteuid(); setuid(euid); sprintf(saddr.sun_path, "%s/gaim_%s.%d", g_get_tmp_dir(), g_get_user_name(), session); setreuid(stored_uid, euid); if (connect(fd, (struct sockaddr *) &saddr, sizeof (saddr)) != -1) return fd; } close(fd); return -1; } gboolean gaim_remote_session_exists(int sess) { GaimRemotePacket *pack = NULL; int fd = gaim_remote_session_connect(sess); if (fd > 0) { pack = gaim_remote_packet_new(CUI_TYPE_META, CUI_META_PING); gaim_remote_session_send_packet(fd, pack); gaim_remote_packet_free(pack); close(fd); return TRUE; } return FALSE; }
