view src/debug.h @ 5351:2aa7e4237142

[gaim-migrate @ 5727] Buddy icon support! The MSN protocol does not support this, but it does allow for different content-types, which no client (except a couple broken ones I can name) will see. So, I managed to extend the protocol a bit to do buddy icons. It should work like AIM. Setup your icon in your account editor, and message somebody. If they change their icon, however, you will have to close the conversation window, re-open it, and send another message. That's just how it has to work for now, I'm afraid. Oh, and another thing. MSNP7 (P6 as well? Not sure) times out inactive conversations after 5 minutes. Right now, you're seeing "User has closed the conversation window" messages, but they're really not. So, we now print out a message saying it timed out. Ugly, yes, but unless we have both messages, there's confusion. Oh well! Kick the hay! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 10 May 2003 23:55:18 +0000
parents 740303e8425b
children 158196b2db19
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/**
 * @file debug.h Debug API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_DEBUG_H_
#define _GAIM_DEBUG_H_

#include <stdarg.h>

/**
 * Debug levels.
 */
typedef enum
{
	GAIM_DEBUG_ALL = 0,  /**< All debug levels.              */
	GAIM_DEBUG_MISC,  /**< General chatter.               */
	GAIM_DEBUG_INFO,     /**< General operation Information. */
	GAIM_DEBUG_WARNING,  /**< Warnings.                      */
	GAIM_DEBUG_ERROR,    /**< Errors.                        */
	GAIM_DEBUG_FATAL     /**< Fatal errors.                  */

} GaimDebugLevel;

/**
 * Debug UI operations.
 */
typedef struct
{
	void (*print)(GaimDebugLevel level, const char *category,
				  const char *format, va_list args);

} GaimDebugUiOps;

/**
 * Outputs debug information.
 *
 * This differs from gaim_debug() in that it takes a va_list.
 *
 * @param level    The debug level.
 * @param category The category (or @c NULL).
 * @param format   The format string.
 * @param args     The format parameters.
 *
 * @see gaim_debug()
 */
void gaim_debug_vargs(GaimDebugLevel level, const char *category,
					  const char *format, va_list args);

/**
 * Outputs debug information.
 *
 * @param level    The debug level.
 * @param category The category (or @c NULL).
 * @param format   The format string.
 */
void gaim_debug(GaimDebugLevel level, const char *category,
				const char *format, ...);

/**
 * Outputs debug information.
 *
 * @deprecated This has been replaced with gaim_debug(), and will be
 *             removed in a future release.
 *
 * @param fmt The format string.
 *
 * @see gaim_debug()
 */
void debug_printf(const char *fmt, ...);

/**
 * Sets the UI operations structure to be used when outputting debug
 * information.
 *
 * @param ops The UI operations structure.
 */
void gaim_set_debug_ui_ops(GaimDebugUiOps *ops);

/**
 * Returns the UI operations structure used when outputting debug
 * information.
 *
 * @return The UI operations structure in use.
 */
GaimDebugUiOps *gaim_get_debug_ui_ops(void);

#endif /* _GAIM_DEBUG_H_ */