Mercurial > pidgin
view src/debug.h @ 5351:2aa7e4237142
[gaim-migrate @ 5727]
Buddy icon support!
The MSN protocol does not support this, but it does allow for different
content-types, which no client (except a couple broken ones I can name)
will see. So, I managed to extend the protocol a bit to do buddy icons.
It should work like AIM. Setup your icon in your account editor, and
message somebody. If they change their icon, however, you will have to
close the conversation window, re-open it, and send another message. That's
just how it has to work for now, I'm afraid.
Oh, and another thing. MSNP7 (P6 as well? Not sure) times out inactive
conversations after 5 minutes. Right now, you're seeing "User has closed
the conversation window" messages, but they're really not. So, we now print
out a message saying it timed out. Ugly, yes, but unless we have both
messages, there's confusion. Oh well! Kick the hay!
committer: Tailor Script <tailor@pidgin.im>
| author | Christian Hammond <chipx86@chipx86.com> |
|---|---|
| date | Sat, 10 May 2003 23:55:18 +0000 |
| parents | 740303e8425b |
| children | 158196b2db19 |
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/** * @file debug.h Debug API * @ingroup core * * gaim * * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_DEBUG_H_ #define _GAIM_DEBUG_H_ #include <stdarg.h> /** * Debug levels. */ typedef enum { GAIM_DEBUG_ALL = 0, /**< All debug levels. */ GAIM_DEBUG_MISC, /**< General chatter. */ GAIM_DEBUG_INFO, /**< General operation Information. */ GAIM_DEBUG_WARNING, /**< Warnings. */ GAIM_DEBUG_ERROR, /**< Errors. */ GAIM_DEBUG_FATAL /**< Fatal errors. */ } GaimDebugLevel; /** * Debug UI operations. */ typedef struct { void (*print)(GaimDebugLevel level, const char *category, const char *format, va_list args); } GaimDebugUiOps; /** * Outputs debug information. * * This differs from gaim_debug() in that it takes a va_list. * * @param level The debug level. * @param category The category (or @c NULL). * @param format The format string. * @param args The format parameters. * * @see gaim_debug() */ void gaim_debug_vargs(GaimDebugLevel level, const char *category, const char *format, va_list args); /** * Outputs debug information. * * @param level The debug level. * @param category The category (or @c NULL). * @param format The format string. */ void gaim_debug(GaimDebugLevel level, const char *category, const char *format, ...); /** * Outputs debug information. * * @deprecated This has been replaced with gaim_debug(), and will be * removed in a future release. * * @param fmt The format string. * * @see gaim_debug() */ void debug_printf(const char *fmt, ...); /** * Sets the UI operations structure to be used when outputting debug * information. * * @param ops The UI operations structure. */ void gaim_set_debug_ui_ops(GaimDebugUiOps *ops); /** * Returns the UI operations structure used when outputting debug * information. * * @return The UI operations structure in use. */ GaimDebugUiOps *gaim_get_debug_ui_ops(void); #endif /* _GAIM_DEBUG_H_ */
