Mercurial > pidgin
view plugins/perl/common/Connection.xs @ 7712:2823111061ba
[gaim-migrate @ 8357]
I did a few things to my drag-and-drop patch. First, I moved the
application/x-im-contact parsing code into its own function, so we don't
have to duplicate stuff. The reason I did this is because Sean suggested
support for dragging x-im-contacts into conversation windows, which is
also implemented now, and it rocks. :)
committer: Tailor Script <tailor@pidgin.im>
| author | Christian Hammond <chipx86@chipx86.com> |
|---|---|
| date | Wed, 03 Dec 2003 02:03:25 +0000 |
| parents | 6deef41364bd |
| children | 134d0001983d |
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#include "module.h" MODULE = Gaim::Connection PACKAGE = Gaim::Connection PREFIX = gaim_connection_ PROTOTYPES: ENABLE void gaim_connection_set_display_name(gc, name) Gaim::Connection gc const char *name Gaim::Account gaim_connection_get_account(gc) Gaim::Connection gc const char * gaim_connection_get_display_name(gc) Gaim::Connection gc MODULE = Gaim::Connections PACKAGE = Gaim::Connections PREFIX = gaim_connections_ PROTOTYPES: ENABLE void gaim_connections_disconnect_all() void * handle() CODE: RETVAL = gaim_connections_get_handle(); OUTPUT: RETVAL MODULE = Gaim::Connection PACKAGE = Gaim void connections() PREINIT: GList *l; PPCODE: for (l = gaim_connections_get_all(); l != NULL; l = l->next) XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection")));
