Mercurial > pidgin
view plugins/dbus-example.c @ 11454:201617d49573
[gaim-migrate @ 13693]
This commit includes a number of changes:
1. Aliases are now used consistently in chats. If the prpl uses unique screen names for chats (e.g. Jabber), then aliases are not used at all.
2. The chat list is now colorized to match the colors used in the chat itself.
3. Buddies are bolded in the chat user list.
4. Buddies are sorted above non-buddies in the chat user list.
5. The chat user list is ellipsized when possible (i.e. on GTK+ 2.6.0 or above).
6. I've accepted patch #1178248, by Matt Amato to add "buddy-added" and "buddy-removed" signals. These were used in my implementation of #3 and #4, to update the GUI when users are added or removed from the buddy list.
7. I've added a "blist-node-aliased" signal that is emitted when a buddy, contact, or chat is aliased.
8. Since it was hard to separate and I need it at some point, I'm letting it slip in... I've changed GaimConversation.log to be a GList named logs. This way, we can have multiple logs for a single conversation. This will be necessary to implement unnamed chat logging in some reasonable fasion (see my notes in the TODO file).
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Tue, 06 Sep 2005 03:04:07 +0000 |
| parents | 4295083cf489 |
| children | a7b24ba66570 |
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/* This is an example of a gaim dbus plugin. After enabling this plugin, the following commands should work from the command line: prompt$ gaim-send DbusExampleGetHelloObject returns, say: int32 74 prompt$ gaim-send DbusExampleGetText int32:74 returns: string "Hello." prompt$ gaim-send DbusExampleSetText int32:74 string:Bye! prompt$ gaim-send DbusExampleGetText int32:74 returns: string "Bye!" */ #include "internal.h" #include "plugin.h" #include "blist.h" #include "version.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #define DBUS_API_SUBJECT_TO_CHANGE #include "dbus-maybe.h" #include "dbus-bindings.h" typedef struct { char *text; } GaimText; /* This makes the structure GaimText visible to the gaim-dbus type system. It defines GaimText as a type with no parent. From now on, we will be able to register pointers to structures of this type. You to dbus-define types you want to be directly accessible by external applications. */ GAIM_DBUS_DEFINE_TYPE(GaimText) /* Here we make four functions accessible to other applications by DBus. These functions can access types defined in gaim proper (GaimBuddy) as well as the types defined in the plugin (GaimText). */ DBUS_EXPORT GaimText* dbus_example_get_hello_object(void); DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text); DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj); DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy); /* This file has been generated by the #dbus-analize-functions.py script. It contains dbus wrappers for the four functions declared above. */ #include "dbus-example-bindings.c" /* This is the GaimText object we want to make publicly visible. */ static GaimText hello; /* Here come the definitions of the four exported functions. */ GaimText* dbus_example_get_hello_object(void) { return &hello; } void dbus_example_set_text(GaimText *obj, const char *text) { if (obj != NULL) { g_free(obj->text); obj->text = g_strdup(text); } } const char *dbus_example_get_text(GaimText *obj) { if (obj != NULL) return obj->text; else return NULL; } const char *dbus_example_get_buddy_name(GaimBuddy *buddy) { return gaim_buddy_get_name(buddy); } /* And now standard plugin stuff */ static gboolean plugin_load(GaimPlugin *plugin) { /* First, we have to register our four exported functions with the main gaim dbus loop. Without this statement, the gaim dbus code wouldn't know about our functions. */ GAIM_DBUS_REGISTER_BINDINGS(plugin); /* Then, we register the hello object of type GaimText. Note that pointer registrations / unregistrations are completely dynamic; they don't have to be made when the plugin is loaded / unloaded. Without this statement the dbus gaim code wouldn't know about the hello object. */ GAIM_DBUS_REGISTER_POINTER(&hello, GaimText); hello.text = g_strdup("Hello."); return TRUE; } static gboolean plugin_unload(GaimPlugin *plugin) { g_free(hello.text); /* It is necessary to unregister all pointers registered by the module. */ GAIM_DBUS_UNREGISTER_POINTER(&hello); return TRUE; } static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ "dbus-example", /**< id */ N_("DBus"), /**< name */ VERSION, /**< version */ /** summary */ N_("DBus Plugin Example"), /** description */ N_("DBus Plugin Example"), "Piotr Zielinski (http://cl.cam.ac.uk/~pz215)", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ NULL, /**< prefs_info */ NULL }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(dbus_example, init_plugin, info)
