Mercurial > pidgin
view src/gaim-client-example.c @ 11943:0110fc7c6a8a
[gaim-migrate @ 14234]
Bringing things up to date with the last Meanwhile release, 0.5.0 and the last
gaim-meanwhile plugin release, 1.2.5 (which should be the last plugin release
against oldstatus, if all goes well with HEAD and no major bugs crop up)
It builds, so that's a start. The status bits that have been empty since the
first import of the sametime stuff are still empty, but I'm going to try and
fill those in tomorrow. I've decided to try and start using HEAD actively, to
encourage me to get this freaking prpl fully functional.
committer: Tailor Script <tailor@pidgin.im>
| author | Christopher O'Brien <siege@pidgin.im> |
|---|---|
| date | Wed, 02 Nov 2005 03:39:03 +0000 |
| parents | c9312177821a |
| children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }
