Mercurial > pidgin
view src/eventloop.c @ 11943:0110fc7c6a8a
[gaim-migrate @ 14234]
Bringing things up to date with the last Meanwhile release, 0.5.0 and the last
gaim-meanwhile plugin release, 1.2.5 (which should be the last plugin release
against oldstatus, if all goes well with HEAD and no major bugs crop up)
It builds, so that's a start. The status bits that have been empty since the
first import of the sametime stuff are still empty, but I'm going to try and
fill those in tomorrow. I've decided to try and start using HEAD actively, to
encourage me to get this freaking prpl fully functional.
committer: Tailor Script <tailor@pidgin.im>
| author | Christopher O'Brien <siege@pidgin.im> |
|---|---|
| date | Wed, 02 Nov 2005 03:39:03 +0000 |
| parents | 57fccea36e36 |
| children |
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/** * @file eventloop.c Gaim Event Loop API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "eventloop.h" static GaimEventLoopUiOps *eventloop_ui_ops = NULL; guint gaim_timeout_add(guint interval, GSourceFunc function, gpointer data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_add(interval, function, data); } guint gaim_timeout_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_remove(tag); } guint gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_add(source, condition, func, user_data); } guint gaim_input_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_remove(tag); } void gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops) { eventloop_ui_ops = ops; } GaimEventLoopUiOps * gaim_eventloop_get_ui_ops(void) { g_return_val_if_fail(eventloop_ui_ops != NULL, NULL); return eventloop_ui_ops; }
