diff libgaim/stringref.h @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
parents
children 500a8f54354e
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libgaim/stringref.h	Sat Aug 19 01:50:10 2006 +0000
@@ -0,0 +1,146 @@
+/**
+ * @file stringref.h Reference-counted immutable strings
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+#ifndef _GAIM_STRINGREF_H_
+#define _GAIM_STRINGREF_H_
+
+/**
+ * The internal representation of a stringref.
+ *
+ * @note For this structure to be useful, the string contained within
+ * it must be immutable -- for this reason, do _not_ access it
+ * directly!
+ */
+typedef struct _GaimStringref {
+	guint32 ref;	/**< The reference count of this string.
+					 *   Note that reference counts are only
+					 *   31 bits, and the high-order bit
+					 *   indicates whether this string is up
+					 *   for GC at the next idle handler...
+					 *   But you aren't going to touch this
+					 *   anyway, right? */
+	char value[1];	/**< The string contained in this ref.
+					 *   Notice that it is simply "hanging
+					 *   off the end" of the ref ... this
+					 *   is to save an allocation. */
+} GaimStringref;
+
+/**
+ * Creates an immutable reference-counted string object.  The newly
+ * created object will have a reference count of 1.
+ *
+ * @param value This will be the value of the string; it will be
+ *              duplicated.
+ *
+ * @return A newly allocated string reference object with a refcount
+ *         of 1.
+ */
+GaimStringref *gaim_stringref_new(const char *value);
+
+/**
+ * Creates an immutable reference-counted string object.  The newly
+ * created object will have a reference count of zero, and if it is
+ * not referenced before the next iteration of the mainloop it will
+ * be freed at that time.
+ *
+ * @param value This will be the value of the string; it will be
+ *              duplicated.
+ *
+ * @return A newly allocated string reference object with a refcount
+ *         of zero.
+ */
+GaimStringref *gaim_stringref_new_noref(const char *value);
+
+/**
+ * Creates an immutable reference-counted string object from a printf
+ * format specification and arguments.  The created object will have a
+ * reference count of 1.
+ *
+ * @param format A printf-style format specification.
+ *
+ * @return A newly allocated string reference object with a refcount
+ *         of 1.
+ */
+GaimStringref *gaim_stringref_printf(const char *format, ...);
+
+/**
+ * Increase the reference count of the given stringref.
+ *
+ * @param stringref String to be referenced.
+ *
+ * @return A pointer to the referenced string.
+ */
+GaimStringref *gaim_stringref_ref(GaimStringref *stringref);
+
+/**
+ * Decrease the reference count of the given stringref.  If this
+ * reference count reaches zero, the stringref will be freed; thus
+ * you MUST NOT use this string after dereferencing it.
+ *
+ * @param stringref String to be dereferenced.
+ */
+void gaim_stringref_unref(GaimStringref *stringref);
+
+/**
+ * Retrieve the value of a stringref.
+ *
+ * @note This value should not be cached or stored in a local variable.
+ *       While there is nothing inherently incorrect about doing so, it
+ *       is easy to forget that the cached value is in fact a
+ *       reference-counted object and accidentally use it after
+ *       dereferencing.  This is more problematic for a reference-
+ *       counted object than a heap-allocated object, as it may seem to
+ *       be valid or invalid nondeterministically based on how many
+ *       other references to it exist.
+ *
+ * @param stringref String reference from which to retrieve the value.
+ *
+ * @return The contents of the string reference.
+ */
+const char *gaim_stringref_value(const GaimStringref *stringref);
+
+/**
+ * Compare two stringrefs for string equality.  This returns the same
+ * value as strcmp would, where <0 indicates that s1 is "less than" s2
+ * in the ASCII lexicography, 0 indicates equality, etc.
+ *
+ * @param s1 The reference string.
+ *
+ * @param s2 The string to compare against the reference.
+ *
+ * @return An ordering indication on s1 and s2.
+ */
+int gaim_stringref_cmp(const GaimStringref *s1, const GaimStringref *s2);
+
+/**
+ * Find the length of the string inside a stringref.
+ *
+ * @param stringref The string in whose length we are interested.
+ *
+ * @return The length of the string in stringref
+ */
+size_t gaim_stringref_len(const GaimStringref *stringref);
+
+#endif /* _GAIM_STRINGREF_H_ */