diff libgaim/server.h @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
parents
children 0a9c44ce9a4a
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libgaim/server.h	Sat Aug 19 01:50:10 2006 +0000
@@ -0,0 +1,109 @@
+/**
+ * @file server.h Server API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _GAIM_SERVER_H_
+#define _GAIM_SERVER_H_
+
+#include "account.h"
+#include "conversation.h"
+#include "prpl.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Send a typing message to a given user over a given connection.
+ *
+ * TODO: Could probably move this into the conversation API.
+ *
+ * @param typing One of GAIM_TYPING, GAIM_TYPED, or GAIM_NOT_TYPING.
+ * @return A quiet-period, specified in seconds, where Gaim will not
+ *         send any additional typing notification messages.  Most
+ *         protocols should return 0, which means that no additional
+ *         GAIM_TYPING messages need to be sent.  If this is 5, for
+ *         example, then Gaim will wait five seconds, and if the Gaim
+ *         user is still typing then Gaim will send another GAIM_TYPING
+ *         message.
+ */
+unsigned int serv_send_typing(GaimConnection *gc, const char *name, GaimTypingState state);
+
+void serv_move_buddy(GaimBuddy *, GaimGroup *, GaimGroup *);
+int  serv_send_im(GaimConnection *, const char *, const char *, GaimMessageFlags flags);
+void serv_get_info(GaimConnection *, const char *);
+void serv_set_info(GaimConnection *, const char *);
+
+void serv_add_permit(GaimConnection *, const char *);
+void serv_add_deny(GaimConnection *, const char *);
+void serv_rem_permit(GaimConnection *, const char *);
+void serv_rem_deny(GaimConnection *, const char *);
+void serv_set_permit_deny(GaimConnection *);
+void serv_join_chat(GaimConnection *, GHashTable *);
+void serv_reject_chat(GaimConnection *, GHashTable *);
+void serv_chat_invite(GaimConnection *, int, const char *, const char *);
+void serv_chat_leave(GaimConnection *, int);
+void serv_chat_whisper(GaimConnection *, int, const char *, const char *);
+int  serv_chat_send(GaimConnection *, int, const char *, GaimMessageFlags flags);
+void serv_alias_buddy(GaimBuddy *);
+void serv_got_alias(GaimConnection *gc, const char *who, const char *alias);
+
+/**
+ * Receive a typing message from a remote user.  Either GAIM_TYPING
+ * or GAIM_TYPED.  If the user has stopped typing then use
+ * serv_got_typing_stopped instead.
+ *
+ * TODO: Could probably move this into the conversation API.
+ *
+ * @param timeout If this is a number greater than 0, then
+ *        Gaim will wait this number of seconds and then
+ *        set this buddy to the GAIM_NOT_TYPING state.  This
+ *        is used by protocols that send repeated typing messages
+ *        while the user is composing the message.
+ */
+void serv_got_typing(GaimConnection *gc, const char *name, int timeout,
+					 GaimTypingState state);
+
+/**
+ * TODO: Could probably move this into the conversation API.
+ */
+void serv_got_typing_stopped(GaimConnection *gc, const char *name);
+
+void serv_got_im(GaimConnection *gc, const char *who, const char *msg,
+				 GaimMessageFlags flags, time_t mtime);
+void serv_set_buddyicon(GaimConnection *gc, const char *filename);
+void serv_got_chat_invite(GaimConnection *gc, const char *name,
+						  const char *who, const char *message,
+						  GHashTable *data);
+GaimConversation *serv_got_joined_chat(GaimConnection *gc,
+									   int id, const char *name);
+void serv_got_chat_left(GaimConnection *g, int id);
+void serv_got_chat_in(GaimConnection *g, int id, const char *who,
+					  GaimMessageFlags flags, const char *message, time_t mtime);
+void serv_send_file(GaimConnection *gc, const char *who, const char *file);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GAIM_SERVER_H_ */