Mercurial > pidgin
diff src/pounce.c @ 5864:417b1001d2b1
[gaim-migrate @ 6295]
Rewrote the pounce API again. Now it's even MORE core/UI-split, and will
allow for loading/saving.
committer: Tailor Script <tailor@pidgin.im>
| author | Christian Hammond <chipx86@chipx86.com> |
|---|---|
| date | Sat, 14 Jun 2003 11:14:49 +0000 |
| parents | 2fa4aa9c1885 |
| children | d6b5cab288bb |
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--- a/src/pounce.c Sat Jun 14 11:14:26 2003 +0000 +++ b/src/pounce.c Sat Jun 14 11:14:49 2003 +0000 @@ -1,9 +1,9 @@ /** - * @file pounce.h Buddy pounce API + * @file pounce.c Buddy Pounce API * * gaim * - * Copyright (C) 2003, Christian Hammond <chipx86@gnupdate.org> + * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,15 +23,52 @@ #include <string.h> #include "gaim.h" +typedef struct +{ + char *name; + + gboolean enabled; + + GHashTable *atts; + +} GaimPounceActionData; + + static GList *pounces = NULL; +static GaimPounceActionData * +find_action_data(const GaimPounce *pounce, const char *name) +{ + GaimPounceActionData *action; + + g_return_val_if_fail(pounce != NULL, NULL); + g_return_val_if_fail(name != NULL, NULL); + + action = g_hash_table_lookup(pounce->actions, name); + + return action; +} + +static void +free_action_data(gpointer data) +{ + GaimPounceActionData *action_data = data; + + g_free(action_data->name); + + g_hash_table_destroy(action_data->atts); + + g_free(action_data); +} + GaimPounce * -gaim_pounce_new(GaimAccount *pouncer, const char *pouncee, - GaimPounceEvent event, GaimPounceCb cb, - void *data, void (*free)(void *)) +gaim_pounce_new(const char *ui_type, GaimAccount *pouncer, + const char *pouncee, GaimPounceEvent event, + GaimPounceCb cb, void *data, void (*free)(void *)) { GaimPounce *pounce; + g_return_val_if_fail(ui_type != NULL, NULL); g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(event != 0, NULL); @@ -39,6 +76,7 @@ pounce = g_new0(GaimPounce, 1); + pounce->ui_type = g_strdup(ui_type); pounce->pouncer = pouncer; pounce->pouncee = g_strdup(pouncee); pounce->events = event; @@ -46,6 +84,9 @@ pounce->data = data; pounce->free = free; + pounce->actions = g_hash_table_new_full(g_str_hash, g_str_equal, + g_free, free_action_data); + pounces = g_list_append(pounces, pounce); return pounce; @@ -56,10 +97,12 @@ { g_return_if_fail(pounce != NULL); - if (pounce->pouncee != NULL) - g_free(pounce->pouncee); + pounces = g_list_remove(pounces, pounce); - pounces = g_list_remove(pounces, pounce); + if (pounce->ui_type != NULL) g_free(pounce->ui_type); + if (pounce->pouncee != NULL) g_free(pounce->pouncee); + + g_hash_table_destroy(pounce->actions); if (pounce->free != NULL && pounce->data != NULL) pounce->free(pounce->data); @@ -98,6 +141,69 @@ } void +gaim_pounce_set_save(GaimPounce *pounce, gboolean save) +{ + g_return_if_fail(pounce != NULL); + + pounce->save = save; +} + +void +gaim_pounce_action_register(GaimPounce *pounce, const char *name) +{ + GaimPounceActionData *action_data; + + g_return_if_fail(pounce != NULL); + g_return_if_fail(name != NULL); + + action_data = g_new0(GaimPounceActionData, 1); + + action_data->name = g_strdup(name); + action_data->enabled = FALSE; + action_data->atts = g_hash_table_new_full(g_str_hash, g_str_equal, + g_free, g_free); + + g_hash_table_insert(pounce->actions, g_strdup(name), action_data); +} + +void +gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action, + gboolean enabled) +{ + GaimPounceActionData *action_data; + + g_return_if_fail(pounce != NULL); + g_return_if_fail(action != NULL); + + action_data = find_action_data(pounce, action); + + g_return_if_fail(action_data != NULL); + + action_data->enabled = enabled; +} + +void +gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action, + const char *attr, const char *value) +{ + GaimPounceActionData *action_data; + + g_return_if_fail(pounce != NULL); + g_return_if_fail(action != NULL); + g_return_if_fail(attr != NULL); + + action_data = find_action_data(pounce, action); + + g_return_if_fail(action_data != NULL); + + if (value == NULL) + g_hash_table_remove(action_data->atts, attr); + else + g_hash_table_insert(action_data->atts, g_strdup(attr), + g_strdup(value)); +} + +void gaim_pounce_set_data(GaimPounce *pounce, void *data) { g_return_if_fail(pounce != NULL); @@ -129,6 +235,46 @@ return pounce->pouncee; } +gboolean +gaim_pounce_get_save(const GaimPounce *pounce) +{ + g_return_val_if_fail(pounce != NULL, FALSE); + + return pounce->save; +} + +gboolean +gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action) +{ + GaimPounceActionData *action_data; + + g_return_val_if_fail(pounce != NULL, FALSE); + g_return_val_if_fail(action != NULL, FALSE); + + action_data = find_action_data(pounce, action); + + g_return_val_if_fail(action_data != NULL, FALSE); + + return action_data->enabled; +} + +const char * +gaim_pounce_action_get_attribute(const GaimPounce *pounce, + const char *action, const char *attr) +{ + GaimPounceActionData *action_data; + + g_return_val_if_fail(pounce != NULL, NULL); + g_return_val_if_fail(action != NULL, NULL); + g_return_val_if_fail(attr != NULL, NULL); + + action_data = find_action_data(pounce, action); + + g_return_val_if_fail(action_data != NULL, NULL); + + return g_hash_table_lookup(action_data->atts, attr); +} + void * gaim_pounce_get_data(const GaimPounce *pounce) { @@ -142,21 +288,26 @@ GaimPounceEvent events) { GaimPounce *pounce; - GList *l; + GList *l, *l_next; g_return_if_fail(pouncer != NULL); g_return_if_fail(pouncee != NULL); g_return_if_fail(events != GAIM_POUNCE_NONE); - for (l = gaim_get_pounces(); l != NULL; l = l->next) { + for (l = gaim_get_pounces(); l != NULL; l = l_next) { pounce = (GaimPounce *)l->data; + l_next = l->next; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !strcmp(gaim_pounce_get_pouncee(pounce), pouncee)) { - if (pounce->callback != NULL) + if (pounce->callback != NULL) { pounce->callback(pounce, events, gaim_pounce_get_data(pounce)); + + if (!gaim_pounce_get_save(pounce)) + gaim_pounce_destroy(pounce); + } } } }
