Mercurial > pidgin
diff plugins/gaim-remote/remote.h @ 5872:059d95c67cda
[gaim-migrate @ 6304]
The legendary Header File Cleanup! Files now only include what they need.
This should reduce the number of files that must recompile when a header
file changes. It's a lot nicer. Trust me on it. I also added a couple new
header files. I hope I didn't break TOO much!
committer: Tailor Script <tailor@pidgin.im>
| author | Christian Hammond <chipx86@chipx86.com> |
|---|---|
| date | Sat, 14 Jun 2003 23:21:02 +0000 |
| parents | 022786c7ab53 |
| children | d188b000e892 |
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--- a/plugins/gaim-remote/remote.h Sat Jun 14 21:34:31 2003 +0000 +++ b/plugins/gaim-remote/remote.h Sat Jun 14 23:21:02 2003 +0000 @@ -24,4 +24,79 @@ #include <gaim-remote/remote-socket.h> + +/* this is the basis of the CUI protocol. */ +#define CUI_TYPE_META 1 +#define CUI_TYPE_PLUGIN 2 +#define CUI_TYPE_USER 3 +#define CUI_TYPE_CONN 4 +#define CUI_TYPE_BUDDY 5 /* BUDDY_LIST, i.e., both groups and buddies */ +#define CUI_TYPE_MESSAGE 6 +#define CUI_TYPE_CHAT 7 +#define CUI_TYPE_REMOTE 8 + /* This is used to send commands to other UI's, + * like "Open new conversation" or "send IM". + * Even though there's much redundancy with the + * other CUI_TYPES, we're better keeping this stuff + * seperate because it's intended use is so different */ + +#define CUI_META_LIST 1 + /* 1 is always list; this is ignored by the core. + If we move to TCP this can be a keepalive */ +#define CUI_META_QUIT 2 +#define CUI_META_DETACH 3 + /* you don't need to send this, you can just close + the socket. the core will understand. */ +#define CUI_META_PING 4 +#define CUI_META_ACK 5 + +#define CUI_PLUGIN_LIST 1 +#define CUI_PLUGIN_LOAD 2 +#define CUI_PLUGIN_UNLOAD 3 + +#define CUI_USER_LIST 1 +#define CUI_USER_ADD 2 +#define CUI_USER_REMOVE 3 +#define CUI_USER_MODIFY 4 /* this handles moving them in the list too */ +#define CUI_USER_SIGNON 5 + +#define CUI_CONN_LIST 1 +#define CUI_CONN_PROGRESS 2 +#define CUI_CONN_ONLINE 3 +#define CUI_CONN_OFFLINE 4 /* this may send a "reason" for why it was killed */ + +#define CUI_BUDDY_LIST 1 +#define CUI_BUDDY_STATE 2 + /* notifies the UI of state changes; UI can use it to + request the current status from the core */ +#define CUI_BUDDY_ADD 3 +#define CUI_BUDDY_REMOVE 4 +#define CUI_BUDDY_MODIFY 5 + +#define CUI_MESSAGE_LIST 1 /* no idea */ +#define CUI_MESSAGE_SEND 2 +#define CUI_MESSAGE_RECV 3 + +#define CUI_CHAT_LIST 1 +#define CUI_CHAT_HISTORY 2 /* is this necessary? should we have one for IMs? */ +#define CUI_CHAT_JOIN 3 /* handles other people joining/parting too */ +#define CUI_CHAT_PART 4 +#define CUI_CHAT_SEND 5 +#define CUI_CHAT_RECV 6 + +#define CUI_REMOTE_CONNECTIONS 2 /* Get a list of gaim_connections */ +#define CUI_REMOTE_URI 3 /* Have the core handle aim:// URI's */ +#define CUI_REMOTE_BLIST 4 /* Return a copy of the buddy list */ +#define CUI_REMOTE_STATE 5 /* Given a buddy, return his presence. */ +#define CUI_REMOTE_NEW_CONVO 6 /* Must give a user, can give an optional message */ +#define CUI_REMOTE_SEND 7 /* Sends a message, a 'quiet' flag determines whether + * a convo window is displayed or not. */ +#define CUI_REMOTE_ADD_BUDDY 8 /* Adds buddy to list */ +#define CUI_REMOTE_REMOVE_BUDDY 9 /* Removes buddy from list */ +#define CUI_REMOTE_JOIN_CHAT 10 /* Joins a chat. */ + /* What else?? */ + + +const char *gaim_remote_handle_uri(const char *uri); + #endif /* _GAIM_REMOTE_H_ */
