diff plugins/gaim-remote/remote-socket.c @ 5859:022786c7ab53

[gaim-migrate @ 6290] CUI is gone, long live gaim-remote! The old CUI functionality, which was for remote-controlling gaim, is now a Core Plugin, so any future UI (including the current, normal gaim gtk UI) can be remote-controlled. Applications will soon be able to link against the library and header files and provide their own remote-control of gaim, but why bother? :) If you use gaim-remote, make sure to load the new plugin. It won't auto-load. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 14 Jun 2003 06:06:40 +0000
parents
children 059d95c67cda
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/plugins/gaim-remote/remote-socket.c	Sat Jun 14 06:06:40 2003 +0000
@@ -0,0 +1,203 @@
+/*
+ * gaim-remote
+ *
+ * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+
+/* Somewhat inspired by XMMS:
+ *  Copyright (C) 1998-2002  Peter Alm, Mikael Alm, Olle Hallnas,
+ *                           Thomas Nilsson and 4Front Technologies
+ *  Copyright (C) 1999-2002  Haavard Kvaalen 
+ */
+ 
+/* This provides code for connecting to a Gaim socket and communicating with
+ * it.  It will eventually be made a library once the core and ui are split. */
+
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <sys/un.h>
+#include <unistd.h>
+#include "gaim.h"
+#include "remote-socket.h"
+
+void
+gaim_remote_session_send_packet(int fd, GaimRemotePacket *p)
+{
+	int len = sizeof(p->type) + sizeof(p->subtype) +
+	          sizeof(p->length) + p->length;
+	char *pack = g_malloc(len);
+	char *a = pack;
+
+	memcpy (a, &(p->type), sizeof(p->type));
+	a = a + sizeof(p->type);
+	memcpy (a, &(p->subtype), sizeof(p->subtype));
+	a = a + sizeof(p->subtype);
+	memcpy (a, &(p->length), sizeof(p->length));
+	a = a + sizeof(p->length);
+	memcpy (a, p->data, p->length);
+	write(fd, pack, len);
+	g_free(pack);
+}
+
+void
+gaim_remote_packet_append_string(GaimRemotePacket *p, char *str)
+{
+	int len = p->length + strlen(str);
+	char *k = g_malloc(len);
+
+	memcpy(k, p->data, p->length);
+	memcpy(k + p->length, str, strlen(str));
+
+	if (p->data)
+		g_free(p->data);
+
+	p->data = k;
+	p->length = len;
+}
+
+void
+gaim_remote_packet_append_char(GaimRemotePacket *p, char c)
+{
+	int len = p->length + sizeof(char);
+	char *k = g_malloc(len);
+
+	memcpy(k, p->data, p->length);
+	k[p->length] = c;
+
+	if (p->data)
+		g_free(p->data);
+
+	p->data = k;
+	p->length = len;
+}
+
+void
+gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len)
+{
+	int lent = p->length + len;
+	char *k = g_malloc(lent);
+
+	memcpy(k, p->data, p->length);
+	memcpy(k + p->length, str, len);
+
+	if (p->data)
+		g_free(p->data);
+
+	p->data = k;
+	p->length = lent;
+}
+
+GaimRemotePacket *
+gaim_remote_packet_new(guchar type, guchar subtype)
+{
+	GaimRemotePacket *p = g_new0(GaimRemotePacket, 1);
+	p->type = type;
+	p->subtype = subtype;
+	p->length = 0;
+	p->data = NULL;
+	return p;
+}
+
+void
+gaim_remote_packet_free(GaimRemotePacket *p)
+{
+	if (p->data)
+		g_free(p->data);
+	g_free(p);
+}
+
+GaimRemotePacket *
+gaim_remote_session_read_packet(int fd)
+{
+	GaimRemotePacket *p = g_new0(GaimRemotePacket, 1);
+	char *data = NULL;
+
+	if (!(read(fd, &p->type, sizeof(p->type)))) {
+		g_free(p);
+		return NULL;
+	}
+
+	if (!(read(fd, &p->subtype, sizeof(p->subtype)))) {
+		g_free(p);
+		return NULL;
+	}
+
+	if (!(read(fd, &p->length, sizeof(p->length)))) {
+		g_free(p);
+		return NULL;
+	}
+	
+	if (p->length) {
+		data = g_malloc(p->length);
+
+		if (!(read(fd, data, p->length))) {
+			g_free(p);
+			return NULL;
+		}
+	}
+
+	p->data = data;
+
+	return p;
+}
+
+/* copied directly from xmms_connect_to_session */
+int
+gaim_remote_session_connect(int session)
+{
+	gint fd;
+	uid_t stored_uid, euid;
+	struct sockaddr_un saddr;
+
+	if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) != -1)
+	{
+		saddr.sun_family = AF_UNIX;
+		stored_uid = getuid();
+		euid = geteuid();
+		setuid(euid);
+		sprintf(saddr.sun_path, "%s/gaim_%s.%d",
+				g_get_tmp_dir(), g_get_user_name(), session);
+		setreuid(stored_uid, euid);
+
+		if (connect(fd, (struct sockaddr *) &saddr, sizeof (saddr)) != -1)
+			return fd;
+	}
+
+	close(fd);
+
+	return -1;
+}
+
+gboolean
+gaim_remote_session_exists(int sess)
+{
+	GaimRemotePacket *pack = NULL;
+	int fd = gaim_remote_session_connect(sess);
+
+	if (fd > 0) {
+		pack = gaim_remote_packet_new(CUI_TYPE_META, CUI_META_PING);
+		gaim_remote_session_send_packet(fd, pack);
+		gaim_remote_packet_free(pack);
+		close(fd);
+		
+		return TRUE;
+	}
+
+	return FALSE;
+}
+