Mercurial > pidgin
comparison plugins/HOWTO @ 2327:f74eefb55a78
[gaim-migrate @ 2337]
removed CRAZY, it was outdated. various other touch-ups.
committer: Tailor Script <tailor@pidgin.im>
| author | Eric Warmenhoven <eric@warmenhoven.org> |
|---|---|
| date | Thu, 20 Sep 2001 18:36:15 +0000 |
| parents | e4c34ca88d9b |
| children | 258c19be6d84 |
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| 2326:1add424e5544 | 2327:f74eefb55a78 |
|---|---|
| 12 | 12 |
| 13 Now that you've put that there, make sure gaim.h is in your include path. | 13 Now that you've put that there, make sure gaim.h is in your include path. |
| 14 | 14 |
| 15 Ok, now you're ready to write the plugin. | 15 Ok, now you're ready to write the plugin. |
| 16 | 16 |
| 17 The only function that is required is gaim_plugin_init(void *). This gets | 17 The only function that is required is gaim_plugin_init(GModule *). This gets |
| 18 called as soon as it gets loaded (sort of - man dlopen for more details). If | 18 called as soon as it gets loaded (sort of - man dlopen for more details). If |
| 19 your function never returns, it will crash gaim! If your plugin uses up all | 19 your function never returns, it will crash gaim! If your plugin uses up all |
| 20 the memory in the system, it will crash gaim! Once your plugin gets loaded, | 20 the memory in the system, it will crash gaim! Once your plugin gets loaded, |
| 21 it effectively becomes a part of gaim, and anything that goes wrong will look | 21 it effectively becomes a part of gaim, and anything that goes wrong will look |
| 22 like it is a problem with gaim itself. I write bugfree code! :) Therefore, it | 22 like it is a problem with gaim itself. I write bugfree code! :) Therefore, it |
| 23 is your problem, not mine. (I'm usually nice and willing to help you with your | 23 is your problem, not mine. (I'm usually nice and willing to help you with your |
| 24 problems though.) | 24 problems though.) |
| 25 | 25 |
| 26 The void * that gets passed to gaim_plugin_init is the handle for the plugin. | 26 The GModule* that gets passed to gaim_plugin_init is the handle for the plugin. |
| 27 DO NOT CHANGE THIS POINTER! Bad things will happen. You've been warned. It's | 27 DO NOT CHANGE THIS POINTER! Bad things will happen. You've been warned. It's |
| 28 needed for connecting to signals and things. It's a good idea to remember it | 28 needed for connecting to signals and things. It's a good idea to remember it |
| 29 somehow. | 29 somehow. |
| 30 | 30 |
| 31 gaim_plugin_init should return an int. If the int returned is less than 0, it | 31 gaim_plugin_init should return a char*. If the char* returned is not NULL, it |
| 32 is interpreted as an error, and gaim_plugin_error is called. See the ChangeLog | 32 is interpreted as an error, and used as an error message. See the ChangeLog |
| 33 file in this directory for more details, and error.c for an example. | 33 file in this directory for more details. |
| 34 | 34 |
| 35 You can basically do anything you want in the plugin. You can make function | 35 You can basically do anything you want in the plugin. You can make function |
| 36 calls, change public widgets, display new widgets, things like that. But the | 36 calls, change public widgets, display new widgets, things like that. But the |
| 37 really neat thing is you can do things at events. For example, when one of | 37 really neat thing is you can do things at events. For example, when one of |
| 38 your buddies signs on, you can instantly send them a message. You can modify | 38 your buddies signs on, you can instantly send them a message. You can modify |
| 39 the incoming and outgoing text. You can do all kinds of crazy things. Whatever | 39 the incoming and outgoing text. You can do all kinds of crazy things. Whatever |
| 40 you want. Check out SIGNALS and CRAZY for more information and ideas. | 40 you want. Check out SIGNALS for more information. |
| 41 | 41 |
| 42 Plugins can share globals with gaim, but will not share with other plugins. | 42 Plugins can share globals with gaim, but will not share with other plugins. |
| 43 This is so if you have a global variable GtkWidget *window in your plugin and | 43 This is so if you have a global variable GtkWidget *window in your plugin and |
| 44 J. Random Hacker also has the same name on a global variable, you won't be | 44 J. Random Hacker also has the same name on a global variable, you won't be |
| 45 constantly overwriting each others' variables. Unfortunately, this also means | 45 constantly overwriting each others' variables. Unfortunately, this also means |
| 46 that plugins will have difficulty working together. But then again, that's | 46 that plugins will have difficulty working together. But then again, that's |
| 47 what shared memory is for. | 47 what shared memory is for. |
| 48 | 48 |
| 49 Plugins can be configured. This makes is so they don't have to be recompiled | 49 Plugins can be configured. This makes it so they don't have to be recompiled |
| 50 in order to change things internal to them, and it's also just a cool feature | 50 in order to change things internal to them, and it's also just a cool feature |
| 51 to have :). It's optional; to allow your plugin to be configured, add a | 51 to have :). It's optional; to allow your plugin to be configured, add a |
| 52 function called gaim_plugin_config(). The advised course of action is to have | 52 function called gaim_plugin_config(). The advised course of action is to have |
| 53 it pop up a dialog window; but it's your plugin. | 53 it pop up a dialog window; but it's your plugin. |
| 54 | 54 |
| 55 When your plugin gets unloaded, gaim will try to call gaim_plugin_remove(). It | 55 When your plugin gets unloaded, gaim will try to call gaim_plugin_remove(). It |
| 56 doesn't have to be there, but it's nice if, say, you create a window, and when | 56 doesn't have to be there, but it's nice if, say, you create a window, and when |
| 57 the plugin gets unloaded, it removes the window. Also, all the callbacks you | 57 the plugin gets unloaded, it removes the window. Also, all the callbacks you |
| 58 have attached to gaim signals will be removed. | 58 have attached to gaim signals will be removed. |
| 59 | 59 |
| 60 Plugins can also unload themselves. To do this, call gaim_plugin_unload(void *) | 60 Plugins can also unload themselves. To do this, call gaim_plugin_unload(GModule *) |
| 61 (the void* is the handle passed to gaim_plugin_init). When your plugin gets | 61 (the GModule* is the handle passed to gaim_plugin_init). When your plugin gets |
| 62 unloaded, gaim will remove all of your callbacks. It will not call your | 62 unloaded, gaim will remove all of your callbacks. It will not call your |
| 63 gaim_plugin_remove function, however, since it will assume you have already | 63 gaim_plugin_remove function, however, since it will assume you have already |
| 64 done the necessary cleanup. | 64 done the necessary cleanup. |
| 65 | 65 |
| 66 Compilation of the plugins is fairly straight-forward; there is a Makefile in | 66 Compilation of the plugins is fairly straight-forward; there is a Makefile in |
