comparison src/blist.c @ 6322:dd2be7cd66df

[gaim-migrate @ 6821] This is: -Alphabetize the translation things in ChangeLog -Spell Brian Tarricone's name correctly (I hope...) -A fix for a crash when renaming a group containing a chat, thanks to javabsp. Me gusta this change. -Make the rename group dialog use gaim_request_input(). The old dialog may be a bit prettier, but this one uses the request code, which means less work for UIs, which rocks. -Change the TRUE and FALSE defines in aim.h to be more compatible with c++. Thanks to Zack Rusin for this change. -Declare aim.h as a C file when it is used in a c++ program. This should let libfaim be used in C++ programs such as kopete. Thanks again to Zack Rusin. -Rename aimutil_itemidx() to aimutil_itemindex(). "idx" is not a standard abbreviation, and code is written once and read many times--it should be easily readable. -Not an automatic laundry folding machine. So I'm going to do that. (Fold my laundry) (Not automatically) (yet) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Tue, 29 Jul 2003 04:27:31 +0000
parents a21cf07cd8e1
children aeb8c2119a58
comparison
equal deleted inserted replaced
6321:3613007cbb6e 6322:dd2be7cd66df
873 { 873 {
874 GSList *l = NULL; 874 GSList *l = NULL;
875 GaimBlistNode *child = ((GaimBlistNode *)g)->child; 875 GaimBlistNode *child = ((GaimBlistNode *)g)->child;
876 876
877 while (child) { 877 while (child) {
878 if (!g_slist_find(l, ((struct buddy*)child)->account)) 878 GaimAccount *account = NULL;
879 l = g_slist_append(l, ((struct buddy*)child)->account); 879 if (GAIM_BLIST_NODE_IS_BUDDY(child))
880 account = ((struct buddy *)child)->account;
881 else if (GAIM_BLIST_NODE_IS_CHAT(child))
882 account = ((struct chat *)child)->account;
883 if (!g_slist_find(l, account))
884 l = g_slist_append(l, account);
880 child = child->next; 885 child = child->next;
881 } 886 }
882 return l; 887 return l;
883 } 888 }
884 889