comparison src/prpl.h @ 3730:a20bf3d247ff

[gaim-migrate @ 3868] Pretty do_ask_dialog. I also "fixed" the "hitting yes calls the 'no' function anyway" behavior. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Thu, 17 Oct 2002 21:29:53 +0000
parents 9682c0e022c6
children ade87dac671f
comparison
equal deleted inserted replaced
3729:a8f0c169e529 3730:a20bf3d247ff
208 extern void do_proto_menu(); 208 extern void do_proto_menu();
209 209
210 extern void show_got_added(struct gaim_connection *, const char *, 210 extern void show_got_added(struct gaim_connection *, const char *,
211 const char *, const char *, const char *); 211 const char *, const char *, const char *);
212 212
213 extern void do_ask_dialog(const char *, void *, void *, void *); 213 extern void do_ask_dialog(const char *, const char *, void *, char*, void *, char *, void *);
214 extern void do_prompt_dialog(const char *, const char *, void *, void *, void *); 214 extern void do_prompt_dialog(const char *, const char *, void *, void *, void *);
215 215
216 extern void connection_has_mail(struct gaim_connection *, int, const char *, const char *, const char *); 216 extern void connection_has_mail(struct gaim_connection *, int, const char *, const char *, const char *);
217 217
218 extern void set_icon_data(struct gaim_connection *, char *, void *, int); 218 extern void set_icon_data(struct gaim_connection *, char *, void *, int);