Mercurial > pidgin
comparison PLUGIN_HOWTO @ 14505:7acebc9d043f
[gaim-migrate @ 17225]
This is a better name
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Sun, 10 Sep 2006 20:12:24 +0000 |
| parents | |
| children | cc3c50816cc9 |
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| 14504:7be98514555e | 14505:7acebc9d043f |
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| 1 For information on writing a plugin for Gaim, go | |
| 2 http://gaim.sourceforge.net/api/ and see the HOWTOs in the | |
| 3 "Related Pages" section. | |
| 4 | |
| 5 You can also generate this documentation locally by installing | |
| 6 doxygen and graphviz dot, then running "make docs" in the Gaim | |
| 7 source tree. The documentation will be in the docs/html directory. | |
| 8 | |
| 9 This next paragraph is old and possibly out of date: | |
| 10 Compilation of the plugins is fairly straight-forward; there is a | |
| 11 Makefile in this directory that has a rule for making the .so file | |
| 12 from a .c file. No modification of the Makefile should be necessary, | |
| 13 unless if you simply want to type 'make' to have it made; otherwise, | |
| 14 'make filename.so' will take filename.c and make the .so plugin from | |
| 15 it. If you need to link in with extra libraries, you can set the | |
| 16 environment variable PLUGIN_LIBS to be the libraries you want to link | |
| 17 with. | |
| 18 | |
| 19 It should be possible to compile plugins outside of the Gaim source | |
| 20 tree, which is a much cleaner solution. |
