comparison src/dnd-hints.c @ 4359:5fb47ec9bfe4

[gaim-migrate @ 4625] Wow, okay, where to begin with this one ;) I rewrote the whole conversation backend. It is now core/UI split. Here's how it works.. Every conversation is represented by a gaim_conversation structure. This branches out into gaim_im and gaim_chat structures. Every conversation lives in (well, normally, but it doesn't have to) a gaim_window structure. This is a _CORE_ representation of a window. There can be multiple gaim_window structures around. The gaim_window and gaim_conversation structures have UI-specific operation structures associated with them. At the moment, the only UI is GTK+, and this will be for some time. Don't start thinking you can write a QT UI now. It's just not going to happen. Everything that is done on a conversation is done through the core API. This API does core processing and then calls the UI operations for the rendering and anything else. Now, what does this give the user? - Multiple windows. - Multiple tabs per window. - Draggable tabs. - Send As menu is moved to the menubar. - Menubar for chats. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. For developers: - Fully documented API - Core/UI split - Variable checking and mostly sane handling of incorrect variables. - Logical structure to conversations, both core and UI. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. - Oh yeah, and the beginning of a stock icon system. Now, there are things that aren't there yet. You will see tabs even if you have them turned off. This will be fixed in time. Also, the preferences will change to work with the new structure. I'm starting school in 2 days, so it may not be done immediately, but hopefully in the next week. Enjoy! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 20 Jan 2003 09:10:23 +0000
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children 65d98b565fbe
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4358:2b8abf7f9cc1 4359:5fb47ec9bfe4
1 /*
2 * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
3 *
4 * Copyright (C) 2001 Ricardo Fernández Pascual
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2, or(at your option)
9 * any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 */
20
21 #include "dnd-hints.h"
22
23 #include <gtk/gtk.h>
24 #include <gdk/gdk.h>
25 #include <gdk-pixbuf/gdk-pixbuf.h>
26
27 typedef struct
28 {
29 GtkWidget *widget;
30 gchar *filename;
31 gint ox;
32 gint oy;
33
34 } HintWindowInfo;
35
36 /**
37 * Info about each hint widget. See DndHintWindowId enum.
38 */
39 HintWindowInfo hint_windows[] = {
40 { NULL, "tb_drag_arrow_up.xpm", -13/2, 0 },
41 { NULL, "tb_drag_arrow_down.xpm", -13/2, -16 },
42 { NULL, "tb_drag_arrow_left.xpm", 0, -13/2 },
43 { NULL, "tb_drag_arrow_right.xpm", -16, -13/2 },
44 { NULL, NULL, 0, 0 }
45 };
46
47 static GtkWidget *
48 dnd_hints_init_window(const gchar *fname)
49 {
50 GdkPixbuf *pixbuf;
51 GdkPixmap *pixmap;
52 GdkBitmap *bitmap;
53 GtkWidget *pix;
54 GtkWidget *win;
55
56 pixbuf = gdk_pixbuf_new_from_file(fname, NULL);
57 g_return_val_if_fail(pixbuf, NULL);
58
59 gdk_pixbuf_render_pixmap_and_mask(pixbuf, &pixmap, &bitmap, 128);
60 gdk_pixbuf_unref(pixbuf);
61
62 gtk_widget_push_visual(gdk_rgb_get_visual());
63 gtk_widget_push_colormap(gdk_rgb_get_cmap());
64 win = gtk_window_new(GTK_WINDOW_POPUP);
65 pix = gtk_pixmap_new(pixmap, bitmap);
66 gtk_widget_realize(win);
67 gtk_container_add(GTK_CONTAINER(win), pix);
68 gtk_widget_shape_combine_mask(win, bitmap, 0, 0);
69 gtk_widget_pop_visual();
70 gtk_widget_pop_colormap();
71
72 gdk_pixmap_unref(pixmap);
73 gdk_bitmap_unref(bitmap);
74
75 gtk_widget_show_all(pix);
76
77 return win;
78 }
79
80 static void
81 get_widget_coords(GtkWidget *w, gint *x1, gint *y1, gint *x2, gint *y2)
82 {
83 gint ox, oy, width, height;
84
85 if (w->parent && w->parent->window == w->window)
86 {
87 get_widget_coords(w->parent, &ox, &oy, NULL, NULL);
88 ox += w->allocation.x;
89 oy += w->allocation.y;
90 height = w->allocation.height;
91 width = w->allocation.width;
92 }
93 else
94 {
95 gdk_window_get_origin(w->window, &ox, &oy);
96 gdk_window_get_size(w->window, &width, &height);
97 }
98
99 if (x1) *x1 = ox;
100 if (y1) *y1 = oy;
101 if (x2) *x2 = ox + width;
102 if (y2) *y2 = oy + height;
103 }
104
105 static void
106 dnd_hints_init(void)
107 {
108 static gboolean done = FALSE;
109 gint i;
110
111 if (done)
112 return;
113
114 done = TRUE;
115
116 for (i = 0; hint_windows[i].filename != NULL; i++) {
117 gchar *fname;
118
119 fname = g_build_filename(DATADIR, "pixmaps", "gaim",
120 hint_windows[i].filename, NULL);
121
122 hint_windows[i].widget = dnd_hints_init_window(fname);
123
124 g_free(fname);
125 }
126 }
127
128 void
129 dnd_hints_hide_all(void)
130 {
131 gint i;
132
133 for (i = 0; hint_windows[i].filename != NULL; i++)
134 dnd_hints_hide(i);
135 }
136
137 void
138 dnd_hints_hide(DndHintWindowId i)
139 {
140 GtkWidget *w = hint_windows[i].widget;
141
142 if (w && GTK_IS_WIDGET(w))
143 gtk_widget_hide(w);
144 }
145
146 void
147 dnd_hints_show(DndHintWindowId id, gint x, gint y)
148 {
149 GtkWidget *w;
150
151 dnd_hints_init();
152
153 w = hint_windows[id].widget;
154
155 if (w && GTK_IS_WIDGET(w))
156 {
157 gtk_widget_set_uposition(w, hint_windows[id].ox + x,
158 hint_windows[id].oy + y);
159 gtk_widget_show(w);
160 }
161 }
162
163 void
164 dnd_hints_show_relative(DndHintWindowId id, GtkWidget *widget,
165 DndHintPosition horiz, DndHintPosition vert)
166 {
167 gint x1, x2, y1, y2;
168 gint x = 0, y = 0;
169
170 get_widget_coords(widget, &x1, &y1, &x2, &y2);
171
172 switch (horiz)
173 {
174 case HINT_POSITION_RIGHT: x = x2; break;
175 case HINT_POSITION_LEFT: x = x1; break;
176 case HINT_POSITION_CENTER: x = (x1 + x2) / 2; break;
177 default:
178 /* should not happen */
179 g_warning("Invalid parameter to dnd_hints_show_relative");
180 break;
181 }
182
183 switch (vert)
184 {
185 case HINT_POSITION_TOP: y = y1; break;
186 case HINT_POSITION_BOTTOM: y = y2; break;
187 case HINT_POSITION_CENTER: y = (y1 + y2) / 2; break;
188 default:
189 /* should not happen */
190 g_warning("Invalid parameter to dnd_hints_show_relative");
191 break;
192 }
193
194 dnd_hints_show(id, x, y);
195 }
196