comparison doc/plugin-ids.dox @ 7335:3c3039aa7259

[gaim-migrate @ 7923] Added some Doxygen docs describing how to write your plugin ID. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sun, 26 Oct 2003 17:30:15 +0000
parents
children cf3eb9f311b2
comparison
equal deleted inserted replaced
7334:83e8faa7f6d5 7335:3c3039aa7259
1 /** @page plugin-ids Plugin IDs
2
3 @section Introduction
4 Every plugin contains a unique identifier to prevent duplicate plugin
5 loading and conflicts. This, which will be called a plugin ID from here
6 on, must follow a specific format. This format categorizes a plugin and
7 makes duplicate IDs unlikely.
8
9
10 @section Format
11 The basic format of a plugin ID is as follows:
12
13 <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt>
14
15 The @em type indicator specifies the type of plugin. This must be one
16 of the following:
17
18 - core - Core plugin, capable of being loaded in any program using
19 libgaim. It must not use any UI-specific code.
20 - prpl - Protocol plugin, providing additional protocols to
21 connect to.
22 - lopl - Loader plugin, which loads scripts as plugins (like Perl
23 or TCL).
24 - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any
25 window toolkit code (such as X11 or Win32).
26 - gtk-x11 - GTK+ 2.x plugin using X11 code.
27 - gtk-win32 - GTK+ 2.x plugin using Win32 code.
28 - qpe - Gaim for Qtopia plugin.
29
30 The @em username must be a unique identifier for that person. It
31 @em should be your Gaim website user ID
32 (registered <a href="http://gaim.sourceforge.net/register.php">here</a>).
33 If for some reason you cannot register there (it shouldn't be a
34 problem!), you can use your SourceForge ID. Do @em not leave this field
35 blank.
36
37 The @em pluginname is the name of your plugin. It can be whatever you like,
38 though it's common to keep it all lowercase. Do not use spaces! If you
39 want a space, use a '-'. Please do not put a version indicator in the ID.
40 The GaimPlugin structure already has a field for this.
41
42
43 @section plugin-db Plugin Database
44 Although it doesn't exist yet, in time there will be a plugin database
45 on the Gaim website, where users can download and install new plugins.
46 Plugins will be accessed by your plugin ID, which is one reason why it
47 must be unique.
48
49 */
50
51 // vim: syntax=c tw=75 et