annotate src/debug.c @ 9584:fe35f55ee984

[gaim-migrate @ 10427] " When joining a jabber conference many jabber servers send a recap of the last 20 or so messages. If you have sounds enabled, this will result in either 20 sounds in row, or worse if mixing is available, a horrible mix of 20 overlapping sounds. These recap messages can be identifed be the presence of the "jabber:x:delay". This patch identifies delayed messages, passes that information through flags from the prpl to the core, and then on to the gui. Detailed changes: Add GAIM_MESSAGE_DELAYED to GaimMessageFlags to indicate a delayed message. Change gtkconv.c to not play sounds when either GAIM_MESSAGE_DELAYED or GAIM_MESSAGE_SYSTEM are set. Add GaimConvChatFlags, parallel to GaimConvImFlags, to pass flags from protocols to core. Currently contains two flags: GAIM_CONV_CHAT_WHISPER GAIM_CONV_CHAT_DELAYED Change fourth arg of serv_got_chat_in() from "int whisper" to "GaimConvChatFlags chatflags". Change jabber prpl to set delayed flag when the "jabber:x:delay" element is present. Change toc protocol since it uses the whisper flag." --Nathan Fredrickson Date: 2004-07-24 00:49 Sender: marv_sfAccepting Donations Logged In: YES user_id=790708 I'm not sure I like naming the flags "DELAYED". I mean that's okay inside jabber since that's what the jabber protocol refers to it as, but for the the GAIM_*_DELAYED flags, I think they should be named something else. I thought about NOSOUND, but I decided that was wrong, because the flag should say what kind of message it is, not what to do with it, that's up to the UI to decide. What's up with not playing sounds on GAIM_MESSAGE_SYSTEM? This sounds unrelated to this. Are there times when we want to play sounds on system messages? Date: 2004-07-24 09:13 Sender: noif Logged In: YES user_id=365548 I purposely did not use a name that implied what the UI should do with the flag. The only characteristic that makes these messages unique is that they've been stored in the server for some period of time and are not current. I'm open to a better flag name than "DELAYED"... I thought about "RECAP", but that seemed less generalized than "DELAYED". As for not playing sounds on GAIM_MESSAGE_SYSTEM, that can be removed if it's controversial. I think I slipped that in since the setting of the topic was still playing a sound every time you joined a jabber conference. I think we can change the flag name ourselves if something else is better. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 24 Jul 2004 15:18:32 +0000
parents fa6395637e2c
children 2ac21bf20e04
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rev   line source
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1 /**
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2 * @file debug.c Debug API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #include "debug.h"
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26 #include <stdio.h>
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27 #include <stdlib.h>
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28 #include <glib.h>
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29
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30 static GaimDebugUiOps *debug_ui_ops = NULL;
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31
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32 void
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33 gaim_debug_vargs(GaimDebugLevel level, const char *category,
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34 const char *format, va_list args)
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35 {
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36 GaimDebugUiOps *ops;
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37
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38 g_return_if_fail(level != GAIM_DEBUG_ALL);
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39 g_return_if_fail(format != NULL);
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40
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41 ops = gaim_debug_get_ui_ops();
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42
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43 if (ops != NULL && ops->print != NULL)
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44 ops->print(level, category, format, args);
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45 }
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47 void
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48 gaim_debug(GaimDebugLevel level, const char *category,
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49 const char *format, ...)
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50 {
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51 va_list args;
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52
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53 g_return_if_fail(level != GAIM_DEBUG_ALL);
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54 g_return_if_fail(format != NULL);
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55
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56 va_start(args, format);
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57 gaim_debug_vargs(level, category, format, args);
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58 va_end(args);
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59 }
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60
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61 void
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62 gaim_debug_misc(const char *category, const char *format, ...)
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63 {
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64 va_list args;
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65
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66 g_return_if_fail(format != NULL);
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67
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68 va_start(args, format);
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69 gaim_debug_vargs(GAIM_DEBUG_MISC, category, format, args);
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70 va_end(args);
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71 }
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72
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73 void
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74 gaim_debug_info(const char *category, const char *format, ...)
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75 {
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76 va_list args;
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77
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78 g_return_if_fail(format != NULL);
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79
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80 va_start(args, format);
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81 gaim_debug_vargs(GAIM_DEBUG_INFO, category, format, args);
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82 va_end(args);
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83 }
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84
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85 void
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86 gaim_debug_warning(const char *category, const char *format, ...)
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87 {
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88 va_list args;
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89
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90 g_return_if_fail(format != NULL);
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91
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92 va_start(args, format);
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93 gaim_debug_vargs(GAIM_DEBUG_WARNING, category, format, args);
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94 va_end(args);
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95 }
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96
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97 void
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98 gaim_debug_error(const char *category, const char *format, ...)
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99 {
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100 va_list args;
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101
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102 g_return_if_fail(format != NULL);
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103
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104 va_start(args, format);
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105 gaim_debug_vargs(GAIM_DEBUG_ERROR, category, format, args);
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106 va_end(args);
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107 }
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108
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109 void
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110 gaim_debug_fatal(const char *category, const char *format, ...)
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111 {
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112 va_list args;
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113
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114 g_return_if_fail(format != NULL);
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115
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116 va_start(args, format);
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117 gaim_debug_vargs(GAIM_DEBUG_FATAL, category, format, args);
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118 va_end(args);
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119 }
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120
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121 void
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122 gaim_debug_set_ui_ops(GaimDebugUiOps *ops)
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123 {
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124 debug_ui_ops = ops;
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125 }
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126
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127 GaimDebugUiOps *
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128 gaim_debug_get_ui_ops(void)
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129 {
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130 return debug_ui_ops;
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131 }