Mercurial > pidgin
annotate src/debug.c @ 12645:fc28451f5d96
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SF Patch #1314512 from Sadrul (who has a patch for everything)
"This patch introduces a flag for protocol plugins that
support offline messages (like Y!M and ICQ). This was
encouraged by the following conversation:
<sadrul> should offline buddies be listed/enabled in
the send-to menu?
<rekkanoryo> i would think only for protocols that
support offline messaging, if it's indicated that the
buddy is offline
-- <snip> --
<Bleeter> sadrul: personally, I'd like to see a
'supports offline' flag of some description
<Bleeter> one could then redirect (via plugins) through
email or alternative methods
<Bleeter> just a thought
<Paco-Paco> yeah, that sounds like a reasonble thing to have
This patch uses this flag to disable the buddies in the
send-to menu who are offline and the protocol doesn't
support offline messages."
I made this make the label insensitive instead of the whole menuitem. This
should address SimGuy's concerns about inconsistency (i.e. you could create a
conversation with someone via the buddy list that you couldn't create via the
Send To menu). I also hacked up some voodoo to show the label as sensitive when
moused-over, as that looks better (given the label-insensitive thing is itself a
hack). I think this works quite well.
BUG NOTE:
This makes more obvious an existing bug. The Send To menu isn't updated when
buddies sign on or off or change status (at least under some circumstances).
We need to fix that anyway, so I'm not going to let it hold up this commit.
Switching tabs will clear it up. I'm thinking we just might want to build the
contents of that menu when it is selected. That would save us a mess of
inefficient signal callbacks that update the Send To menus in open windows all
the time.
AIM NOTE:
This assumes that AIM can't offline message. That's not strictly true. You can
message invisible users on AIM. However, by design, we can't tell when a user
is invisible without resorting to dirty hackery. In practice, this isn't a
problem, as you can still select the AIM user from the menu. And really, how
often will you be choosing the Invisible contact, rather than the user going
Invisible in the middle of a conversation or IMing you while they're Invisible?
JABBER NOTE:
This assumes that Jabber can always offline message. This isn't strictly true.
Sadrul said:
I have updated Jabber according to this link which seems to
talk about how to determine the existence offline-message
support in a server:
http://www.jabber.org/jeps/jep-0013.html#discover
However, jabber.org doesn't seem to send the required
info. So I am not sure about it.
He later said:
I talked to Nathan and he said offline message support is
mostly assumed for most jabber servers. GTalk doesn't yet
support it, but they are working on it. So I have made
jabber to always return TRUE.
If there is truly no way to detect offline messaging capability, then this is
an acceptable solution. We could special case Google Talk because of its
popularity, and remove that later. It's probably not worth it though.
MSN NOTE:
This assumes that MSN can never offline message. That's effectively true, but
to be technically correct, MSN can offline message if there's already a
switchboard conversation open with a user. We could write an offline_message
function in the MSN prpl to detect that, but it'd be of limited usefulness,
especially given that under most circumstances (where this might matter), the
switchboard connection will be closed almost immediately.
CVS NOTE:
I'm writing to share a tragic little story.
I have a PC that I use for Gaim development. One day, I was writing a commit
message on it, when all of a suddent it went berserk. The screen started
flashing, and the whole commit message just disappeared. All of it. And it was
a good commit message! I had to cram and rewrite it really quickly. Needless to
say, my rushed commit message wasn't nearly as good, and I blame the PC for that.
Seriously, though, what kind of version control system loses your commit
message on a broken connection to the server? Stupid!
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Fri, 23 Dec 2005 19:26:04 +0000 |
| parents | 921f64947cad |
| children | e1e5462b7d81 |
| rev | line source |
|---|---|
| 5212 | 1 /** |
| 2 * @file debug.c Debug API | |
| 3 * @ingroup core | |
| 4 * | |
| 5 * gaim | |
| 6 * | |
| 8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
| 8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 * source distribution. | |
|
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10 * |
| 5212 | 11 * This program is free software; you can redistribute it and/or modify |
| 12 * it under the terms of the GNU General Public License as published by | |
| 13 * the Free Software Foundation; either version 2 of the License, or | |
| 14 * (at your option) any later version. | |
| 15 * | |
| 16 * This program is distributed in the hope that it will be useful, | |
| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 * GNU General Public License for more details. | |
| 20 * | |
| 21 * You should have received a copy of the GNU General Public License | |
| 22 * along with this program; if not, write to the Free Software | |
| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 */ | |
| 25 #include "debug.h" | |
| 10307 | 26 #include "internal.h" |
| 27 #include "prefs.h" | |
| 5212 | 28 |
| 29 static GaimDebugUiOps *debug_ui_ops = NULL; | |
| 30 | |
| 10307 | 31 /* |
| 32 * This determines whether debug info should be written to the | |
| 33 * console or not. | |
| 34 * | |
| 35 * It doesn't make sense to make this a normal Gaim preference | |
| 36 * because it's a command line option. This will always be FALSE, | |
| 37 * unless the user explicitly started Gaim with the -d flag. | |
| 38 * It doesn't matter what this value was the last time Gaim was | |
| 39 * started, so it doesn't make sense to save it in prefs. | |
| 40 */ | |
| 41 static gboolean debug_enabled = FALSE; | |
| 42 | |
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43 static void |
| 5212 | 44 gaim_debug_vargs(GaimDebugLevel level, const char *category, |
| 45 const char *format, va_list args) | |
| 46 { | |
| 47 GaimDebugUiOps *ops; | |
| 48 | |
| 49 g_return_if_fail(level != GAIM_DEBUG_ALL); | |
| 50 g_return_if_fail(format != NULL); | |
| 51 | |
| 10307 | 52 if (debug_enabled) { |
| 53 gchar *arg_s, *ts_s; | |
| 54 | |
| 55 arg_s = g_strdup_vprintf(format, args); | |
| 56 | |
| 10448 | 57 if ((category != NULL) && |
| 58 (gaim_prefs_exists("/core/debug/timestamps")) && | |
| 59 (gaim_prefs_get_bool("/core/debug/timestamps"))) { | |
| 10307 | 60 gchar mdate[64]; |
| 61 | |
| 62 time_t mtime = time(NULL); | |
| 63 strftime(mdate, sizeof(mdate), "%H:%M:%S", localtime(&mtime)); | |
| 64 ts_s = g_strdup_printf("(%s) ", mdate); | |
| 65 } else { | |
| 66 ts_s = g_strdup(""); | |
| 67 } | |
| 68 | |
| 69 if (category == NULL) | |
| 70 g_print("%s%s", ts_s, arg_s); | |
| 71 else | |
| 72 g_print("%s%s: %s", ts_s, category, arg_s); | |
| 73 | |
| 74 g_free(arg_s); | |
| 75 g_free(ts_s); | |
| 76 } | |
| 77 | |
|
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78 ops = gaim_debug_get_ui_ops(); |
| 5212 | 79 |
| 80 if (ops != NULL && ops->print != NULL) | |
| 81 ops->print(level, category, format, args); | |
| 82 } | |
| 83 | |
| 84 void | |
| 85 gaim_debug(GaimDebugLevel level, const char *category, | |
| 86 const char *format, ...) | |
| 87 { | |
| 88 va_list args; | |
| 89 | |
| 90 g_return_if_fail(level != GAIM_DEBUG_ALL); | |
| 91 g_return_if_fail(format != NULL); | |
| 92 | |
| 93 va_start(args, format); | |
| 94 gaim_debug_vargs(level, category, format, args); | |
| 95 va_end(args); | |
| 96 } | |
| 97 | |
| 98 void | |
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99 gaim_debug_misc(const char *category, const char *format, ...) |
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100 { |
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101 va_list args; |
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102 |
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103 g_return_if_fail(format != NULL); |
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104 |
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105 va_start(args, format); |
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106 gaim_debug_vargs(GAIM_DEBUG_MISC, category, format, args); |
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107 va_end(args); |
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108 } |
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109 |
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110 void |
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111 gaim_debug_info(const char *category, const char *format, ...) |
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112 { |
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113 va_list args; |
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114 |
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115 g_return_if_fail(format != NULL); |
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116 |
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117 va_start(args, format); |
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118 gaim_debug_vargs(GAIM_DEBUG_INFO, category, format, args); |
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119 va_end(args); |
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120 } |
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121 |
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122 void |
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123 gaim_debug_warning(const char *category, const char *format, ...) |
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124 { |
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125 va_list args; |
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126 |
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127 g_return_if_fail(format != NULL); |
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128 |
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129 va_start(args, format); |
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130 gaim_debug_vargs(GAIM_DEBUG_WARNING, category, format, args); |
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131 va_end(args); |
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132 } |
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133 |
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134 void |
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135 gaim_debug_error(const char *category, const char *format, ...) |
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136 { |
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137 va_list args; |
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138 |
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139 g_return_if_fail(format != NULL); |
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140 |
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141 va_start(args, format); |
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142 gaim_debug_vargs(GAIM_DEBUG_ERROR, category, format, args); |
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143 va_end(args); |
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144 } |
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145 |
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146 void |
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147 gaim_debug_fatal(const char *category, const char *format, ...) |
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148 { |
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149 va_list args; |
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150 |
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151 g_return_if_fail(format != NULL); |
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152 |
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153 va_start(args, format); |
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154 gaim_debug_vargs(GAIM_DEBUG_FATAL, category, format, args); |
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155 va_end(args); |
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156 } |
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157 |
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158 void |
| 10307 | 159 gaim_debug_set_enabled(gboolean enabled) |
| 160 { | |
| 161 debug_enabled = enabled; | |
| 162 } | |
| 163 | |
| 164 gboolean | |
| 165 gaim_debug_is_enabled() | |
| 166 { | |
| 167 return debug_enabled; | |
| 168 } | |
| 169 | |
| 170 void | |
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171 gaim_debug_set_ui_ops(GaimDebugUiOps *ops) |
| 5212 | 172 { |
| 173 debug_ui_ops = ops; | |
| 174 } | |
| 175 | |
| 176 GaimDebugUiOps * | |
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177 gaim_debug_get_ui_ops(void) |
| 5212 | 178 { |
| 179 return debug_ui_ops; | |
| 180 } | |
| 10307 | 181 |
| 182 void | |
| 183 gaim_debug_init(void) | |
| 184 { | |
| 185 gaim_prefs_add_none("/core/debug"); | |
| 186 | |
| 187 /* | |
| 188 * This pref is currently used by both the console | |
| 189 * output and the debug window output. | |
| 190 */ | |
| 191 gaim_prefs_add_bool("/core/debug/timestamps", FALSE); | |
| 192 } |
