annotate src/dbus-define-api.h @ 13545:cfc2f7fcb3dd

[gaim-migrate @ 15922] Way more changes that I initially thought I was going to make. I apologize for the commit message spam. These changes bring a lot of consistency to our capitalization and punctuation, especially of words like "e-mail". For reference, I've used these rules (after discussing in #gaim): e-mail, a case of two words joined: "e-mail" - in the middle of a sentence caps context "E-mail" - start of text in a sentence caps context "E-Mail" - in a header (title) caps context re-enable, a single word, would be: "re-enable", "Re-enable", and "Re-enable" (respectively) The reason this changeset exploded is that, as I went through and verified these changes, I realized we were using improper capitalization (e.g. header instead of sentence) in a number of dialogs. I fixed a number of these cases before, and this corrects another pile. This looks like I've made a LOT of work for the translators, but the impact is significantly mitigated by three factors: 1) Many of these changes use strings that already exist, or change one string in many places. 2) I've used sed to correct the .po files where possible. 3) The actual changes are extremely trivial. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 21 Mar 2006 04:32:45 +0000
parents 1c5398ccbeb0
children 8bda65b88e49
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 #error "This is file is not a valid C code"
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3 /* This file contains some of the macros from other header files as
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4 function declarations. This does not make sense in C, but it
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5 provides type information for the dbus-analyze-functions.py
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6 program, which makes these macros callable by DBUS. */
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7
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8 /* blist.h */
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9 gboolean GAIM_BLIST_NODE_IS_CHAT(GaimBlistNode *node);
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10 gboolean GAIM_BLIST_NODE_IS_BUDDY(GaimBlistNode *node);
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11 gboolean GAIM_BLIST_NODE_IS_CONTACT(GaimBlistNode *node);
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12 gboolean GAIM_BLIST_NODE_IS_GROUP(GaimBlistNode *node);
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13 gboolean GAIM_BUDDY_IS_ONLINE(GaimBuddy *buddy);
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14 gboolean GAIM_BLIST_NODE_HAS_FLAG(GaimBlistNode *node, int flags);
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15 gboolean GAIM_BLIST_NODE_SHOULD_SAVE(GaimBlistNode *node);
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16
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17 /* connection.h */
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18 gboolean GAIM_CONNECTION_IS_CONNECTED(GaimConnection *connection);
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19 gboolean GAIM_CONNECTION_IS_VALID(GaimConnection *connection);
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20
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21 /* conversation.h */
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22 GaimConvIm *GAIM_CONV_IM(const GaimConversation *conversation);
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23 GaimConvIm *GAIM_CONV_CHAT(const GaimConversation *conversation);
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