Mercurial > pidgin
annotate plugins/PERL-HOWTO @ 1774:9d0c91c705b7
[gaim-migrate @ 1784]
Fixed a problem with away messages when you're queing received messages.
committer: Tailor Script <tailor@pidgin.im>
| author | Rob Flynn <gaim@robflynn.com> |
|---|---|
| date | Mon, 30 Apr 2001 07:00:15 +0000 |
| parents | dd78a230aa06 |
| children | bf35d7227592 |
| rev | line source |
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| 750 | 1 This is really the wrong place for a HOWTO on writing perl scripts for gaim, |
| 2 but there didn't seem to be a much better place. | |
| 3 | |
| 4 If you've ever written a perl script for X-Chat then you've basically written | |
| 5 one for gaim as well. perl.c in gaim's source is basically an exact copy of | |
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6 X-Chat's perl.c file, with small modifications to suit GAIM rather than IRC. |
| 750 | 7 |
| 8 Basically the reason for including perl is based on the experience with the | |
| 9 plugins. X-Chat's docs on Perl Scripting sums it up nicely: | |
| 10 it's not quite as simple to stick a module together in C and make it | |
| 11 stable compared to the development time of perl code | |
| 12 | |
| 13 Plugins are more powerful as they can directly access gaim's functions and | |
| 14 variables; as such they should be used for things like modifying the UI or | |
| 15 when something takes quite a bit of trickery not offered by perl. But for | |
| 16 the most part things should be written in Perl. It's more stable than | |
| 17 plugins. | |
| 18 | |
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19 There's a really quick simple perl script in this directory, gaim.pl, that |
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20 should show most of the functions. Most things should be self-explanatory. |
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21 |
| 750 | 22 Everything available in normal perl scripts should be available in gaim's |
| 23 perl interface, so I'm not going to bother describing that. The important | |
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24 things are the functions provided by gaim's internal GAIM module, which is |
| 750 | 25 what most of this document is about. So, onto the functions. |
| 26 | |
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27 GAIM::register(name, version, shutdownroutine, unused) |
| 750 | 28 Just like X-Chat. This is the first function your script should call. |
| 29 shutdownroutine is a function that will be called when the script | |
| 30 gets unloaded (like when gaim gets closed). This function returns | |
| 31 gaim's version number. | |
| 32 | |
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33 GAIM::get_info(integer, ...) |
| 750 | 34 This function returns different information based on the integer passed |
| 35 to it. | |
| 36 0 - the version of gaim you're running ("0.10.0" for example). | |
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37 1 - the list of currently online screennames |
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38 2 - given a screenname, the protocol(s) it(/they) use(s) (as ints) |
| 750 | 39 |
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40 GAIM::print(title, message) |
| 750 | 41 This displays a nice little dialog window. |
| 42 | |
| 43 | |
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44 GAIM::buddy_list(name) |
| 750 | 45 This returns the buddy list (no groups, just the names of the buddies) |
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46 for the specified account |
| 750 | 47 |
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48 GAIM::online_list(name) |
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49 This returns the list of online buddies for the specified account. |
| 750 | 50 |
| 51 | |
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52 GAIM::command(command, ...) |
| 750 | 53 This sends commands to the server, and each command takes various |
| 54 arguments. The command should be self-explanatory: | |
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55 "signon" - the second arg is the screenname to sign on |
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56 "signoff" - the optional second arg is who to sign off. if no args are |
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57 given, all names are signed off. |
| 750 | 58 "away" - the second arg is the away message |
| 59 "back" - no args. | |
| 60 "idle" - the second arg is how long (in seconds) to set the idle time | |
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61 (this sets the idle time for all connections) |
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62 "warn" - the second arg is the name of the person to warn. this is |
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63 especially evil since it warns the person from every |
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64 connection. The third argument is 1 if you want to warn |
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65 anonymously. If 0 or ommitted, it will warn normally. |
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66 "setinfo" - the second arg is what you want to set your profile to. |
| 750 | 67 |
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68 GAIM::user_info(nick) |
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69 Returns 8 data items: |
| 750 | 70 the screenname of the buddy |
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71 the alias of the buddy |
| 750 | 72 "Online" or "Offline" |
| 73 their warning level | |
| 74 signon time, in seconds since the epoch | |
| 75 idle time, in seconds (?) | |
| 76 user class, an integer with bit values | |
| 77 AOL 1 | |
| 78 ADMIN 2 | |
| 79 UNCONFIRMED 4 | |
| 80 NORMAL 8 | |
| 81 AWAY 16 | |
| 82 their capabilites, an integer with bit values | |
| 83 BUDDYICON 1 | |
| 84 VOICE 2 | |
| 85 IMIMAGE 4 | |
| 86 CHAT 8 | |
| 87 GETFILE 16 | |
| 88 SENDFILE 32 | |
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89 Since buddy lists are per-connection this goes through the connections |
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90 until it finds a matching buddy name. |
| 750 | 91 |
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92 GAIM::print_to_conv(who, what, auto) |
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93 The question is not what does this do, it's who does this do it as. The |
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94 answer is "whatever the default is". It uses whichever connection is |
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95 selected in the conversation window's menu. If the conversation window |
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96 didn't exist beforehand, then it's the default (first) connection. If |
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97 auto is one, it will send as an auto (read: away) message. If 0 or |
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98 ommitted, it will send normally. |
| 750 | 99 |
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100 GAIM::print_to_chat(room, what) |
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101 This goes through each connection. If it finds a room matching the name, |
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102 it'll print the message to that room. |
| 750 | 103 |
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104 |
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105 GAIM::add_event_handler(event, function) |
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106 This is the most important of them all. This is basically exactly like |
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107 gaim_signal_connect for plugins. You pass which event you want to connect to |
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108 (a string with the same name as the events for plugins, see SIGNALS), and a |
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109 string with the name of the function you want called. Simple enough? |
| 750 | 110 |
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111 When this is triggered, the arguments will be passed in @_ and are not |
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112 broken into a list, but left as one long string. You'll have to parse those |
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113 yourself with split. (Sounding exactly like X-Chat yet?) The arguments are |
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114 the exact same as those passed to the plugins, and are passed after the |
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115 plugins have had their way with them. Perl scripts cannot modify the values |
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116 so that gaim knows what the changes are. |
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117 |
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118 Perl scripts can short-circuit certain events (namely event_im_send, |
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119 event_im_recv, event_chat_send, and event_chat_recv). To short-circuit an |
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120 event simply return a non-0 value. This will cause all subsequent scripts |
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121 and the event itself to never happen (i.e. the user won't see it happen, |
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122 and _send events won't actually send). |
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123 |
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124 Names of buddies and chat rooms will be in quotes, and all other |
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125 values (like text messages) will not be. (Watch the debug window to get a |
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126 better feel for this, or better yet, look at the bottom of plugins.c.) |
| 750 | 127 |
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128 GAIM::add_timeout_handler(integer, function) |
| 750 | 129 This calls function after integer number of seconds. It only calls function |
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130 once, so if you want to keep calling function, keep readding the handler. |
